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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2019-02-16 12:12:42 -0500 | 
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2019-02-16 12:12:42 -0500 | 
| commit | 9d9fe5b1d8ac5f8c7fe03e0d77591e71acf41af7 (patch) | |
| tree | 72d0331ec91b4fb193c5733ddddc953d19eda9d1 | |
| parent | a34396730c8d993fea84a454690bd13ea9a9b403 (diff) | |
| download | dispatcher-9d9fe5b1d8ac5f8c7fe03e0d77591e71acf41af7.tar.gz dispatcher-9d9fe5b1d8ac5f8c7fe03e0d77591e71acf41af7.tar.bz2 dispatcher-9d9fe5b1d8ac5f8c7fe03e0d77591e71acf41af7.zip | |
Pushing works now
| -rw-r--r-- | src/main.cpp | 6 | ||||
| -rw-r--r-- | src/simulation.cpp | 166 | ||||
| -rw-r--r-- | src/simulation.h | 15 | 
3 files changed, 160 insertions, 27 deletions
| diff --git a/src/main.cpp b/src/main.cpp index 4dce6a5..c041cf8 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -15,21 +15,19 @@ int main(int, char**) | |||
| 15 | 15 | ||
| 16 | Simulation::id_type player = sim.emplaceEntity(); | 16 | Simulation::id_type player = sim.emplaceEntity(); | 
| 17 | Entity& entity = sim.getEntity(player); | 17 | Entity& entity = sim.getEntity(player); | 
| 18 | entity.gridPos.x() = 1; | ||
| 19 | entity.gridPos.y() = 5; | ||
| 20 | entity.size = TILE_SIZE; | 18 | entity.size = TILE_SIZE; | 
| 21 | entity.speed = 3.0; | 19 | entity.speed = 3.0; | 
| 22 | entity.controllable = true; | 20 | entity.controllable = true; | 
| 23 | entity.colliderType = ColliderType::player; | 21 | entity.colliderType = ColliderType::player; | 
| 24 | entity.colorVal = 180; | 22 | entity.colorVal = 180; | 
| 23 | sim.setGridPos(player, vec2s { 1, 5 } ); | ||
| 25 | 24 | ||
| 26 | Simulation::id_type crateId = sim.emplaceEntity(); | 25 | Simulation::id_type crateId = sim.emplaceEntity(); | 
| 27 | Entity& crate = sim.getEntity(crateId); | 26 | Entity& crate = sim.getEntity(crateId); | 
| 28 | crate.gridPos.x() = 4; | ||
| 29 | crate.gridPos.y() = 5; | ||
| 30 | crate.size = TILE_SIZE; | 27 | crate.size = TILE_SIZE; | 
| 31 | crate.speed = 4.0; | 28 | crate.speed = 4.0; | 
| 32 | crate.playerCanPush = true; | 29 | crate.playerCanPush = true; | 
| 30 | sim.setGridPos(crateId, vec2s { 4, 5 } ); | ||
| 33 | 31 | ||
| 34 | bool quit = false; | 32 | bool quit = false; | 
| 35 | 33 | ||
| diff --git a/src/simulation.cpp b/src/simulation.cpp index 7dfc83c..328b4f4 100644 --- a/src/simulation.cpp +++ b/src/simulation.cpp | |||
| @@ -16,40 +16,39 @@ void Simulation::tick( | |||
| 16 | !entity.moving) | 16 | !entity.moving) | 
| 17 | { | 17 | { | 
| 18 | if (keystate[SDL_SCANCODE_LEFT] && | 18 | if (keystate[SDL_SCANCODE_LEFT] && | 
| 19 | entity.gridPos.x() > 0 && | 19 | moveEntityOnGrid(id, Direction::left, true)) | 
| 20 | level_.getTileset().canPlayerMoveTo( | ||
| 21 | level_.at(entity.gridPos - vec2s { 1, 0 }))) | ||
| 22 | { | 20 | { | 
| 23 | entity.moving = true; | 21 | entity.shouldMoveTo = Direction::left; | 
| 24 | entity.destPos = entity.gridPos - vec2s { 1, 0 }; | ||
| 25 | } | 22 | } | 
| 26 | else if (keystate[SDL_SCANCODE_UP] && | 23 | else if (keystate[SDL_SCANCODE_UP] && | 
| 27 | entity.gridPos.y() > 0 && | 24 | moveEntityOnGrid(id, Direction::up, true)) | 
| 28 | level_.getTileset().canPlayerMoveTo( | ||
| 29 | level_.at(entity.gridPos - vec2s { 0, 1 }))) | ||
| 30 | { | 25 | { | 
| 31 | entity.moving = true; | 26 | entity.shouldMoveTo = Direction::up; | 
| 32 | entity.destPos = entity.gridPos - vec2s { 0, 1 }; | 27 | } | 
| 33 | } else if (keystate[SDL_SCANCODE_RIGHT] && | 28 | else if (keystate[SDL_SCANCODE_RIGHT] && | 
| 34 | entity.gridPos.x() < (level_.getSize().w() - 1) && | 29 | moveEntityOnGrid(id, Direction::right, true)) | 
| 35 | level_.getTileset().canPlayerMoveTo( | ||
| 36 | level_.at(entity.gridPos + vec2s { 1, 0 }))) | ||
| 37 | { | 30 | { | 
| 38 | entity.moving = true; | 31 | entity.shouldMoveTo = Direction::right; | 
| 39 | entity.destPos = entity.gridPos + vec2s { 1, 0 }; | ||
| 40 | } | 32 | } | 
| 41 | else if (keystate[SDL_SCANCODE_DOWN] && | 33 | else if (keystate[SDL_SCANCODE_DOWN] && | 
| 42 | entity.gridPos.y() < (level_.getSize().h() - 1) && | 34 | moveEntityOnGrid(id, Direction::down, true)) | 
| 43 | level_.getTileset().canPlayerMoveTo( | 35 | { | 
| 44 | level_.at(entity.gridPos + vec2s { 0, 1 }))) | 36 | entity.shouldMoveTo = Direction::down; | 
| 37 | } | ||
| 38 | else | ||
| 39 | { | ||
| 40 | entity.shouldMoveTo = Direction::none; | ||
| 41 | } | ||
| 42 | |||
| 43 | if (entity.shouldMoveTo != Direction::none) | ||
| 45 | { | 44 | { | 
| 46 | entity.moving = true; | 45 | moveEntityOnGrid(id, entity.shouldMoveTo); | 
| 47 | entity.destPos = entity.gridPos + vec2s { 0, 1 }; | ||
| 48 | } | 46 | } | 
| 49 | 47 | ||
| 48 | |||
| 50 | if (entity.moving) | 49 | if (entity.moving) | 
| 51 | { | 50 | { | 
| 52 | entity.movementTween = 0.0; | 51 | |
| 53 | } | 52 | } | 
| 54 | } | 53 | } | 
| 55 | 54 | ||
| @@ -69,7 +68,7 @@ void Simulation::tick( | |||
| 69 | if (entity.movementTween >= 1.0) | 68 | if (entity.movementTween >= 1.0) | 
| 70 | { | 69 | { | 
| 71 | entity.moving = false; | 70 | entity.moving = false; | 
| 72 | entity.gridPos = entity.destPos; | 71 | setGridPos(id, entity.destPos); | 
| 73 | } | 72 | } | 
| 74 | } | 73 | } | 
| 75 | 74 | ||
| @@ -113,3 +112,124 @@ void Simulation::deleteEntity(id_type id) | |||
| 113 | available_.push_back(id); | 112 | available_.push_back(id); | 
| 114 | active_.erase(id); | 113 | active_.erase(id); | 
| 115 | } | 114 | } | 
| 115 | |||
| 116 | void Simulation::setGridPos(id_type id, vec2s pos) | ||
| 117 | { | ||
| 118 | Entity& entity = entities_.at(id); | ||
| 119 | |||
| 120 | size_t oldPosIndex = | ||
| 121 | entity.gridPos.x() + entity.gridPos.y() * level_.getSize().w(); | ||
| 122 | gridCache_[oldPosIndex].erase(id); | ||
| 123 | |||
| 124 | entity.gridPos = pos; | ||
| 125 | |||
| 126 | size_t newPosIndex = | ||
| 127 | entity.gridPos.x() + entity.gridPos.y() * level_.getSize().w(); | ||
| 128 | gridCache_[newPosIndex].insert(id); | ||
| 129 | } | ||
| 130 | |||
| 131 | const std::unordered_set<Simulation::id_type>& | ||
| 132 | Simulation::getGridEntities(vec2s pos) const | ||
| 133 | { | ||
| 134 | size_t posIndex = pos.x() + pos.y() * level_.getSize().w(); | ||
| 135 | |||
| 136 | return gridCache_[posIndex]; | ||
| 137 | } | ||
| 138 | |||
| 139 | bool Simulation::moveEntityOnGrid( | ||
| 140 | id_type id, | ||
| 141 | Direction moveDir, | ||
| 142 | bool validate) | ||
| 143 | { | ||
| 144 | Entity& entity = entities_.at(id); | ||
| 145 | |||
| 146 | vec2s shouldMoveTo = entity.gridPos; | ||
| 147 | |||
| 148 | switch (moveDir) | ||
| 149 | { | ||
| 150 | case Direction::left: | ||
| 151 | { | ||
| 152 | if (entity.gridPos.x() == 0) | ||
| 153 | { | ||
| 154 | return false; | ||
| 155 | } | ||
| 156 | |||
| 157 | shouldMoveTo -= vec2s { 1, 0 }; | ||
| 158 | |||
| 159 | break; | ||
| 160 | } | ||
| 161 | |||
| 162 | case Direction::right: | ||
| 163 | { | ||
| 164 | if (entity.gridPos.x() == level_.getSize().w() - 1) | ||
| 165 | { | ||
| 166 | return false; | ||
| 167 | } | ||
| 168 | |||
| 169 | shouldMoveTo += vec2s { 1, 0 }; | ||
| 170 | |||
| 171 | break; | ||
| 172 | } | ||
| 173 | |||
| 174 | case Direction::up: | ||
| 175 | { | ||
| 176 | if (entity.gridPos.y() == 0) | ||
| 177 | { | ||
| 178 | return false; | ||
| 179 | } | ||
| 180 | |||
| 181 | shouldMoveTo -= vec2s { 0, 1 }; | ||
| 182 | |||
| 183 | break; | ||
| 184 | } | ||
| 185 | |||
| 186 | case Direction::down: | ||
| 187 | { | ||
| 188 | if (entity.gridPos.y() == level_.getSize().h() - 1) | ||
| 189 | { | ||
| 190 | return false; | ||
| 191 | } | ||
| 192 | |||
| 193 | shouldMoveTo += vec2s { 0, 1 }; | ||
| 194 | |||
| 195 | break; | ||
| 196 | } | ||
| 197 | } | ||
| 198 | |||
| 199 | if (entity.colliderType == ColliderType::player) | ||
| 200 | { | ||
| 201 | if (!level_.getTileset().canPlayerMoveTo(level_.at(shouldMoveTo))) | ||
| 202 | { | ||
| 203 | return false; | ||
| 204 | } | ||
| 205 | |||
| 206 | for (id_type blockId : getGridEntities(shouldMoveTo)) | ||
| 207 | { | ||
| 208 | Entity& block = entities_.at(blockId); | ||
| 209 | |||
| 210 | if (!block.playerCanPush) | ||
| 211 | { | ||
| 212 | return false; | ||
| 213 | } | ||
| 214 | |||
| 215 | if (!moveEntityOnGrid(blockId, moveDir, validate)) | ||
| 216 | { | ||
| 217 | return false; | ||
| 218 | } | ||
| 219 | } | ||
| 220 | |||
| 221 | } | ||
| 222 | |||
| 223 | |||
| 224 | |||
| 225 | |||
| 226 | |||
| 227 | if (!validate) | ||
| 228 | { | ||
| 229 | entity.moving = true; | ||
| 230 | entity.destPos = shouldMoveTo; | ||
| 231 | entity.movementTween = 0.0; | ||
| 232 | } | ||
| 233 | |||
| 234 | return true; | ||
| 235 | } | ||
| diff --git a/src/simulation.h b/src/simulation.h index bc47642..2f80f9f 100644 --- a/src/simulation.h +++ b/src/simulation.h | |||
| @@ -6,6 +6,8 @@ | |||
| 6 | #include <vector> | 6 | #include <vector> | 
| 7 | #include <deque> | 7 | #include <deque> | 
| 8 | #include <set> | 8 | #include <set> | 
| 9 | #include <unordered_map> | ||
| 10 | #include <unordered_set> | ||
| 9 | 11 | ||
| 10 | class Level; | 12 | class Level; | 
| 11 | 13 | ||
| @@ -45,13 +47,26 @@ public: | |||
| 45 | return level_; | 47 | return level_; | 
| 46 | } | 48 | } | 
| 47 | 49 | ||
| 50 | void setGridPos(id_type id, vec2s pos); | ||
| 51 | |||
| 48 | private: | 52 | private: | 
| 49 | 53 | ||
| 54 | |||
| 55 | |||
| 56 | const std::unordered_set<id_type>& getGridEntities(vec2s pos) const; | ||
| 57 | |||
| 58 | bool moveEntityOnGrid( | ||
| 59 | id_type id, | ||
| 60 | Direction moveDir, | ||
| 61 | bool validate = false); | ||
| 62 | |||
| 50 | const Level& level_; | 63 | const Level& level_; | 
| 51 | 64 | ||
| 52 | std::vector<Entity> entities_; | 65 | std::vector<Entity> entities_; | 
| 53 | std::deque<id_type> available_; | 66 | std::deque<id_type> available_; | 
| 54 | std::set<id_type> active_; | 67 | std::set<id_type> active_; | 
| 68 | |||
| 69 | mutable std::unordered_map<size_t, std::unordered_set<id_type>> gridCache_; | ||
| 55 | }; | 70 | }; | 
| 56 | 71 | ||
| 57 | #endif /* end of include guard: SIMULATION_H_7BF6EEA4 */ | 72 | #endif /* end of include guard: SIMULATION_H_7BF6EEA4 */ | 
