blob: 7dfc83c8ff00b2674cf3435993996d31a9c6e770 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
#include "simulation.h"
#include "consts.h"
#include "level.h"
void Simulation::tick(
double dt,
const Uint8* keystate)
{
for (id_type id : active_)
{
Entity& entity = entities_.at(id);
// Control
if (entity.controllable &&
!entity.moving)
{
if (keystate[SDL_SCANCODE_LEFT] &&
entity.gridPos.x() > 0 &&
level_.getTileset().canPlayerMoveTo(
level_.at(entity.gridPos - vec2s { 1, 0 })))
{
entity.moving = true;
entity.destPos = entity.gridPos - vec2s { 1, 0 };
}
else if (keystate[SDL_SCANCODE_UP] &&
entity.gridPos.y() > 0 &&
level_.getTileset().canPlayerMoveTo(
level_.at(entity.gridPos - vec2s { 0, 1 })))
{
entity.moving = true;
entity.destPos = entity.gridPos - vec2s { 0, 1 };
} else if (keystate[SDL_SCANCODE_RIGHT] &&
entity.gridPos.x() < (level_.getSize().w() - 1) &&
level_.getTileset().canPlayerMoveTo(
level_.at(entity.gridPos + vec2s { 1, 0 })))
{
entity.moving = true;
entity.destPos = entity.gridPos + vec2s { 1, 0 };
}
else if (keystate[SDL_SCANCODE_DOWN] &&
entity.gridPos.y() < (level_.getSize().h() - 1) &&
level_.getTileset().canPlayerMoveTo(
level_.at(entity.gridPos + vec2s { 0, 1 })))
{
entity.moving = true;
entity.destPos = entity.gridPos + vec2s { 0, 1 };
}
if (entity.moving)
{
entity.movementTween = 0.0;
}
}
// Collision
// Movement
if (entity.moving)
{
entity.movementTween += entity.speed * dt;
if (entity.movementTween >= 1.0)
{
entity.moving = false;
entity.gridPos = entity.destPos;
}
}
if (entity.moving)
{
entity.pos.x() =
TILE_SIZE.x() * entity.destPos.x() * entity.movementTween +
TILE_SIZE.x() * entity.gridPos.x() * (1.0 - entity.movementTween);
entity.pos.y() =
TILE_SIZE.y() * entity.destPos.y() * entity.movementTween +
TILE_SIZE.y() * entity.gridPos.y() * (1.0 - entity.movementTween);
} else {
entity.pos = TILE_SIZE * entity.gridPos;
}
}
}
Simulation::id_type Simulation::emplaceEntity()
{
id_type nextId;
if (!available_.empty())
{
nextId = available_.front();
available_.pop_front();
entities_.at(nextId) = Entity();
} else {
nextId = entities_.size();
entities_.emplace_back();
}
active_.insert(nextId);
return nextId;
}
void Simulation::deleteEntity(id_type id)
{
available_.push_back(id);
active_.erase(id);
}
|