blob: 0b6c5d2e74d7ff74c29153c0af96882419fe0346 (
plain) (
blame)
| 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
 | //
//  JumpGameMode.h
//  Cart Collect
//
//  Created by Starla Insigna on 8/17/11.
//  Copyright 2011 Four Island. All rights reserved.
//
#import "GameMode.h"
@class LedgeFactory;
@interface JumpGameMode : GameMode <CCStandardTouchDelegate> {
    CCSprite* water;
    int waterTick;
    BOOL wave;
    BOOL isGesturing;
    CGPoint gestureStartPoint;
    int jumpTick;
    BOOL jump;
    float expectedAngle;
    NSMutableSet* ledges;
    LedgeFactory* factory;
    int ledgeScrollSpeed;
    float ledgeAccelerationRate;
    float addSpeed;
}
- (void)accelerateGame;
- (void)randomlyAddObject:(ccTime)dt;
- (void)incrementScore;
@end
 |