// // JumpGameMode.h // Cart Collect // // Created by Starla Insigna on 8/17/11. // Copyright 2011 Four Island. All rights reserved. // #import "GameMode.h" @class LedgeFactory; @interface JumpGameMode : GameMode { CCSprite* water; int waterTick; BOOL wave; BOOL isGesturing; CGPoint gestureStartPoint; int jumpTick; BOOL jump; float expectedAngle; NSMutableSet* ledges; LedgeFactory* factory; int ledgeScrollSpeed; float ledgeAccelerationRate; float addSpeed; } - (void)accelerateGame; - (void)randomlyAddObject:(ccTime)dt; - (void)incrementScore; @end