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* Made falling objects on the wave destroy at the ledges v0.4.7Starla Insigna2011-09-111-10/+0
| | | | | | Previously, falling objects on the wave floated through the ledges--now they destroy when they touch the ledges just like objects not on the wave. Falling objects also now only fall straight downward if they were dropped while the wave was active. Closes #221
* Modified behavior of falling objects in Jump v0.4.5Starla Insigna2011-09-101-0/+10
| | | | | | Also increased the distance between ledges as the game goes on, and changed the sound point multipliers make when you catch them. Closes #221, #223
* Added tutorial modeStarla Insigna2011-08-121-2/+23
| | | | | | | | GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193
* Abstracted a lot of GameLayer's functionality outStarla Insigna2011-08-091-1/+49
| | | | | | | | In order to prepare for tutorial mode (and eventually, the other game modes), a lot of GameLayer's functionality (reading the accelerometer, moving the cart, moving falling objects, reacting to collisions…) has been abstracted out to FallingObject and subclasses of FallingObject, as well as a new Cart class, and GameMode, a new superclass of GameLayer. The only things that were not abstracted out that probably will be in the future are the pause functionality and the tutorial bubble functionality (which will in fact be moved to the tutorial mode class). A lot of work was also done to cut down on compiler warnings and a lot of #imports were moved from header files to implementation files because I realized THAT'S HOW YOU'RE SUPPOSED TO DO IT. Refs #193
* Initial commit (version 0.2.1)Starla Insigna2011-07-301-0/+34