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authorStarla Insigna <starla4444@gmail.com>2011-09-10 10:25:25 -0400
committerStarla Insigna <starla4444@gmail.com>2011-09-10 10:25:25 -0400
commitc5edc8808e9f9dbb1daeda760ba74ef0cf2e9dce (patch)
tree07a4064c546cab9a130a3f3b13c762c190f9749a /Classes/FallingObject.m
parentab9f7381455b334fa0df563e21775410be74ea45 (diff)
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Modified behavior of falling objects in Jump v0.4.5
Also increased the distance between ledges as the game goes on, and changed the sound point multipliers make when you catch them.

Closes #221, #223
Diffstat (limited to 'Classes/FallingObject.m')
-rwxr-xr-xClasses/FallingObject.m10
1 files changed, 10 insertions, 0 deletions
diff --git a/Classes/FallingObject.m b/Classes/FallingObject.m index 85ea902..86edd15 100755 --- a/Classes/FallingObject.m +++ b/Classes/FallingObject.m
@@ -93,6 +93,16 @@
93 93
94} 94}
95 95
96- (BOOL)flag:(int)flag
97{
98 return flags[flag];
99}
100
101- (void)setFlag:(int)flag withValue:(BOOL)value
102{
103 flags[flag] = value;
104}
105
96- (void)dealloc 106- (void)dealloc
97{ 107{
98 [sprite.parent removeChild:sprite cleanup:YES]; 108 [sprite.parent removeChild:sprite cleanup:YES];