From c5edc8808e9f9dbb1daeda760ba74ef0cf2e9dce Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 10 Sep 2011 10:25:25 -0400 Subject: Modified behavior of falling objects in Jump Also increased the distance between ledges as the game goes on, and changed the sound point multipliers make when you catch them. Closes #221, #223 --- Classes/FallingObject.m | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'Classes/FallingObject.m') diff --git a/Classes/FallingObject.m b/Classes/FallingObject.m index 85ea902..86edd15 100755 --- a/Classes/FallingObject.m +++ b/Classes/FallingObject.m @@ -93,6 +93,16 @@ } +- (BOOL)flag:(int)flag +{ + return flags[flag]; +} + +- (void)setFlag:(int)flag withValue:(BOOL)value +{ + flags[flag] = value; +} + - (void)dealloc { [sprite.parent removeChild:sprite cleanup:YES]; -- cgit 1.4.1