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path: root/Classes/Cart_CollectAppDelegate.m
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* Fixed rotation bug with iOS 6 and made highscores landscape v0.4.9Starla Insigna2012-12-251-1/+2
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* Made game automatically pause when resigning active stateStarla Insigna2011-09-051-7/+7
| | | | Previously, the game paused when it entered the background. Now, it pauses when the game is about to become inactive, which is the proper thing to do.
* Added Jump to selection screenStarla Insigna2011-08-251-0/+4
| | | | | | It currently uses a temporary picture and is unlockable after reaching 5000 points in Collect, at which point a little notification appears at the top of the screen telling you that you've unlocked a new game mode. Also fixed a bug in GameMode with the iteration of objects that would cause the rest of tick to not be called because objects were removed from the set while it was being iterated over. Refs #204
* Added support for multiple local highscore listsStarla Insigna2011-08-241-5/+35
| | | | | | This revision increments the database version to 2. Also fixed a small problem with GameModeSelection that aligned the highscore text incorrectly.
* Integrated TestFlight SDKStarla Insigna2011-08-221-0/+4
| | | | See https://testflightapp.com/sdk/doc/
* Added tutorial modeStarla Insigna2011-08-121-2/+2
| | | | | | | | GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193
* Implemented tutorial bubblesStarla Insigna2011-08-071-2/+2
| | | | | | | | GameLayer now has support for pausing game flow and displaying a tutorial bubble that the user can tap to dismiss. No code has been written, however, to make use of this, because I think it may be simpler to abstract GameLayer out somewhat and create a separate game mode for the tutorial. Deliberation required. PauseLayer has also been removed and the behavior has been brought into GameLayer. Refs #193
* Initial commit (version 0.2.1)Starla Insigna2011-07-301-0/+212