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authorStarla Insigna <starla4444@gmail.com>2011-08-07 10:04:54 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-07 10:04:54 -0400
commit1d9ed882de4e2e3a53cdd5e90edc25e8ae10af1b (patch)
tree4a8f7445cf57b4de4295f81ff0a70c6b5f49c978 /Classes/Cart_CollectAppDelegate.m
parent0a8fed12704bf343ad9604f964b71b3f50495382 (diff)
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Implemented tutorial bubbles
GameLayer now has support for pausing game flow and displaying a tutorial bubble that the user can tap to dismiss. No code has been written, however, to make use of this, because I think it may be simpler to abstract GameLayer out somewhat and create a separate game mode for the tutorial. Deliberation required.

PauseLayer has also been removed and the behavior has been brought into GameLayer.

Refs #193
Diffstat (limited to 'Classes/Cart_CollectAppDelegate.m')
-rwxr-xr-xClasses/Cart_CollectAppDelegate.m4
1 files changed, 2 insertions, 2 deletions
diff --git a/Classes/Cart_CollectAppDelegate.m b/Classes/Cart_CollectAppDelegate.m index 201422f..7547601 100755 --- a/Classes/Cart_CollectAppDelegate.m +++ b/Classes/Cart_CollectAppDelegate.m
@@ -139,9 +139,9 @@
139-(void) applicationDidEnterBackground:(UIApplication*)application { 139-(void) applicationDidEnterBackground:(UIApplication*)application {
140 [[CCDirector sharedDirector] stopAnimation]; 140 [[CCDirector sharedDirector] stopAnimation];
141 141
142 if ([[CCDirector sharedDirector] runningScene].tag == 436) 142 if ([[CCDirector sharedDirector] runningScene].tag == GAME_SCENE)
143 { 143 {
144 [[CCDirector sharedDirector] replaceScene:[PauseLayer sceneWithScene:[[CCDirector sharedDirector] runningScene]]]; 144 [((GameLayer*)[[[CCDirector sharedDirector] runningScene] getChildByTag:GAME_LAYER]) pause];
145 } 145 }
146} 146}
147 147