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authorStarla Insigna <starla4444@gmail.com>2011-08-23 13:21:56 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-23 13:21:56 -0400
commitfd32f2af7f62f17d42292b6538903a37b0b5e563 (patch)
tree9373352af10a3f05ff6869fb5d337a4bb876ea25 /Classes/TutorialMode.m
parentb4c612674d28bf7b385bd9fe41b108df8d97b474 (diff)
downloadcartcollect-fd32f2af7f62f17d42292b6538903a37b0b5e563.tar.gz
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Added game quitting safeguard to pause screen (version 0.3.1) v0.3.1
Also replaced instances of the term "Cart Collect" in Tutorial with "Cartographic". Also modified level selection screen to remember your position in the list rather than simply the last mode you'd played.

Closes #211
Diffstat (limited to 'Classes/TutorialMode.m')
-rw-r--r--Classes/TutorialMode.m8
1 files changed, 4 insertions, 4 deletions
diff --git a/Classes/TutorialMode.m b/Classes/TutorialMode.m index 1285597..3c70a46 100644 --- a/Classes/TutorialMode.m +++ b/Classes/TutorialMode.m
@@ -48,7 +48,7 @@
48 [super onEnterTransitionDidFinish]; 48 [super onEnterTransitionDidFinish];
49 49
50 [self scheduleDelayedAction:^{ 50 [self scheduleDelayedAction:^{
51 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"Welcome to Cart Collect. This is a tutorial designed to help you get started playing the game. Below this bubble is a cart. Tilt your device to move it." name:@"cart" spriteReference:cart.sprite]; 51 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"Welcome to Cartographic. This is a tutorial designed to help you get started playing the game. Below this bubble is a cart. Tilt your device to move it." name:@"cart" spriteReference:cart.sprite];
52 self.currentTutorial = bubble; 52 self.currentTutorial = bubble;
53 [bubble release]; 53 [bubble release];
54 } delay:2.0f]; 54 } delay:2.0f];
@@ -131,13 +131,13 @@
131 self.currentTutorial = bubble; 131 self.currentTutorial = bubble;
132 [bubble release]; 132 [bubble release];
133 } else { 133 } else {
134 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"As you play, Cart Collect gets progressively more intense. Watch what happens when rocks are added to the mix and the speed is turned up." name:@"intense"]; 134 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"As you play, Cartographic gets progressively more intense. Watch what happens when rocks are added to the mix and the speed is turned up." name:@"intense"];
135 self.currentTutorial = bubble; 135 self.currentTutorial = bubble;
136 [bubble release]; 136 [bubble release];
137 } 137 }
138 } else if (item.sprite.tag == 2010) 138 } else if (item.sprite.tag == 2010)
139 { 139 {
140 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"As you play, Cart Collect gets progressively more intense. Watch what happens when rocks are added to the mix and the speed is turned up." name:@"intense"]; 140 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"As you play, Cartographic gets progressively more intense. Watch what happens when rocks are added to the mix and the speed is turned up." name:@"intense"];
141 self.currentTutorial = bubble; 141 self.currentTutorial = bubble;
142 [bubble release]; 142 [bubble release];
143 } 143 }
@@ -324,7 +324,7 @@
324 } else if (randomItemsDropped == 15) 324 } else if (randomItemsDropped == 15)
325 { 325 {
326 [self scheduleDelayedAction:^{ 326 [self scheduleDelayedAction:^{
327 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"That's pretty much it! You've completed the tutorial, so now it's time to play an actual game of Cart Collect!" name:@"end"]; 327 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"That's pretty much it! You've completed the tutorial, so now it's time to play an actual game of Cartographic!" name:@"end"];
328 self.currentTutorial = bubble; 328 self.currentTutorial = bubble;
329 [bubble release]; 329 [bubble release];
330 } delay:2.0f]; 330 } delay:2.0f];