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authorStarla Insigna <starla4444@gmail.com>2011-08-07 10:04:54 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-07 10:04:54 -0400
commit1d9ed882de4e2e3a53cdd5e90edc25e8ae10af1b (patch)
tree4a8f7445cf57b4de4295f81ff0a70c6b5f49c978 /Classes/PauseLayer.h
parent0a8fed12704bf343ad9604f964b71b3f50495382 (diff)
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Implemented tutorial bubbles
GameLayer now has support for pausing game flow and displaying a tutorial bubble that the user can tap to dismiss. No code has been written, however, to make use of this, because I think it may be simpler to abstract GameLayer out somewhat and create a separate game mode for the tutorial. Deliberation required.

PauseLayer has also been removed and the behavior has been brought into GameLayer.

Refs #193
Diffstat (limited to 'Classes/PauseLayer.h')
-rwxr-xr-xClasses/PauseLayer.h22
1 files changed, 0 insertions, 22 deletions
diff --git a/Classes/PauseLayer.h b/Classes/PauseLayer.h deleted file mode 100755 index aae5d6c..0000000 --- a/Classes/PauseLayer.h +++ /dev/null
@@ -1,22 +0,0 @@
1//
2// PauseLayer.h
3// Cart Collect
4//
5// Created by iD Student Account on 7/20/11.
6// Copyright 2011 __MyCompanyName__. All rights reserved.
7//
8
9#import <Foundation/Foundation.h>
10#import "cocos2d.h"
11#import "GameLayer.h"
12
13@interface PauseLayer : CCLayer {
14 CCScene* game;
15}
16
17+ (CCScene*)sceneWithScene:(CCScene*)scene;
18- (id)initWithScene:(CCScene*)scene;
19- (void)unpause;
20- (void)newgame;
21
22@end