From 1d9ed882de4e2e3a53cdd5e90edc25e8ae10af1b Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sun, 7 Aug 2011 10:04:54 -0400 Subject: Implemented tutorial bubbles GameLayer now has support for pausing game flow and displaying a tutorial bubble that the user can tap to dismiss. No code has been written, however, to make use of this, because I think it may be simpler to abstract GameLayer out somewhat and create a separate game mode for the tutorial. Deliberation required. PauseLayer has also been removed and the behavior has been brought into GameLayer. Refs #193 --- Classes/PauseLayer.h | 22 ---------------------- 1 file changed, 22 deletions(-) delete mode 100755 Classes/PauseLayer.h (limited to 'Classes/PauseLayer.h') diff --git a/Classes/PauseLayer.h b/Classes/PauseLayer.h deleted file mode 100755 index aae5d6c..0000000 --- a/Classes/PauseLayer.h +++ /dev/null @@ -1,22 +0,0 @@ -// -// PauseLayer.h -// Cart Collect -// -// Created by iD Student Account on 7/20/11. -// Copyright 2011 __MyCompanyName__. All rights reserved. -// - -#import -#import "cocos2d.h" -#import "GameLayer.h" - -@interface PauseLayer : CCLayer { - CCScene* game; -} - -+ (CCScene*)sceneWithScene:(CCScene*)scene; -- (id)initWithScene:(CCScene*)scene; -- (void)unpause; -- (void)newgame; - -@end -- cgit 1.4.1