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state("Taiji")
{
// v9.10.2022
int solveCount: "GameAssembly.dll", 0x0168ED88, 0x80, 0x100, 0xD94;
byte10 worldsCompleted: "GameAssembly.dll", 0x015C8010, 0x48, 0x40, 0x80, 0x290, 0xB8, 0x10, 0x20;
}
startup
{
vars.log = (Action<string>)((string logLine) => {
print("[Taiji ASL] " + logLine);
});
settings.Add("solveCount", true, "Split on solve count increasing");
settings.Add("world", false, "Split on completing a world");
vars.log("Autosplitter loaded");
}
onStart
{
vars.maxSolve = 0;
vars.numWorlds = 0;
}
split
{
if (settings["solveCount"] && current.solveCount > vars.maxSolve) {
vars.log(String.Format("Solve count increased from {0} to {1}", vars.maxSolve, current.solveCount));
vars.maxSolve = current.solveCount;
return true;
}
if (settings["world"]) {
int curWorlds = 0;
foreach (byte b in current.worldsCompleted) {
if (b == 1) {
curWorlds += 1;
}
}
if (curWorlds > vars.numWorlds) {
vars.log(String.Format("World count increased from {0} to {1}", vars.numWorlds, curWorlds));
vars.numWorlds = curWorlds;
return true;
}
}
}
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