state("Taiji") { // v9.10.2022 int solveCount: "GameAssembly.dll", 0x0168ED88, 0x80, 0x100, 0xD94; byte10 worldsCompleted: "GameAssembly.dll", 0x015C8010, 0x48, 0x40, 0x80, 0x290, 0xB8, 0x10, 0x20; } startup { vars.log = (Action)((string logLine) => { print("[Taiji ASL] " + logLine); }); settings.Add("solveCount", true, "Split on solve count increasing"); settings.Add("world", false, "Split on completing a world"); vars.log("Autosplitter loaded"); } onStart { vars.maxSolve = 0; vars.numWorlds = 0; } split { if (settings["solveCount"] && current.solveCount > vars.maxSolve) { vars.log(String.Format("Solve count increased from {0} to {1}", vars.maxSolve, current.solveCount)); vars.maxSolve = current.solveCount; return true; } if (settings["world"]) { int curWorlds = 0; foreach (byte b in current.worldsCompleted) { if (b == 1) { curWorlds += 1; } } if (curWorlds > vars.numWorlds) { vars.log(String.Format("World count increased from {0} to {1}", vars.numWorlds, curWorlds)); vars.numWorlds = curWorlds; return true; } } }