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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2024-05-26 12:50:11 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2024-05-26 12:50:11 -0400 |
| commit | c6d7af45fa044bbc3749c8012beb5bcc022e41a2 (patch) | |
| tree | 38139b9bafe04bef05317f34a55b1fc87616088e /AnodyneArchipelago/ArchipelagoTreasure.cs | |
| parent | ba2a395da7026de4be32733fc27011e161ead255 (diff) | |
| download | anodyne-archipelago-c6d7af45fa044bbc3749c8012beb5bcc022e41a2.tar.gz anodyne-archipelago-c6d7af45fa044bbc3749c8012beb5bcc022e41a2.tar.bz2 anodyne-archipelago-c6d7af45fa044bbc3749c8012beb5bcc022e41a2.zip | |
Scout locations for personal chest icons
Diffstat (limited to 'AnodyneArchipelago/ArchipelagoTreasure.cs')
| -rw-r--r-- | AnodyneArchipelago/ArchipelagoTreasure.cs | 76 |
1 files changed, 75 insertions, 1 deletions
| diff --git a/AnodyneArchipelago/ArchipelagoTreasure.cs b/AnodyneArchipelago/ArchipelagoTreasure.cs index 9074108..b160f0d 100644 --- a/AnodyneArchipelago/ArchipelagoTreasure.cs +++ b/AnodyneArchipelago/ArchipelagoTreasure.cs | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | using AnodyneSharp.Entities; | 1 | using AnodyneSharp.Entities; |
| 2 | using AnodyneSharp.Entities.Gadget.Treasures; | 2 | using AnodyneSharp.Entities.Gadget.Treasures; |
| 3 | using AnodyneSharp.Registry; | 3 | using AnodyneSharp.Registry; |
| 4 | using Archipelago.MultiClient.Net.Models; | ||
| 4 | using Microsoft.Xna.Framework; | 5 | using Microsoft.Xna.Framework; |
| 5 | 6 | ||
| 6 | namespace AnodyneArchipelago | 7 | namespace AnodyneArchipelago |
| @@ -9,7 +10,80 @@ namespace AnodyneArchipelago | |||
| 9 | { | 10 | { |
| 10 | private string _location; | 11 | private string _location; |
| 11 | 12 | ||
| 12 | public ArchipelagoTreasure(string location, Vector2 pos) : base("archipelago", pos, 0, -1) | 13 | private static (string, int) GetSprite(string location) |
| 14 | { | ||
| 15 | NetworkItem? item = Plugin.ArchipelagoManager.GetScoutedLocation(location); | ||
| 16 | if (item == null) | ||
| 17 | { | ||
| 18 | return ("archipelago", 0); | ||
| 19 | } | ||
| 20 | |||
| 21 | if (item?.Player != Plugin.ArchipelagoManager.GetPlayer()) | ||
| 22 | { | ||
| 23 | return ("archipelago", 0); | ||
| 24 | } | ||
| 25 | |||
| 26 | string itemName = Plugin.ArchipelagoManager.GetItemName(item?.Item ?? 0); | ||
| 27 | if (itemName.StartsWith("Small Key")) | ||
| 28 | { | ||
| 29 | return ("key", 0); | ||
| 30 | } | ||
| 31 | else if (itemName == "Green Key") | ||
| 32 | { | ||
| 33 | return ("key_green", 0); | ||
| 34 | } | ||
| 35 | else if (itemName == "Blue Key") | ||
| 36 | { | ||
| 37 | return ("key_green", 4); | ||
| 38 | } | ||
| 39 | else if (itemName == "Red Key") | ||
| 40 | { | ||
| 41 | return ("key_green", 2); | ||
| 42 | } | ||
| 43 | else if (itemName == "Jump Shoes") | ||
| 44 | { | ||
| 45 | return ("item_jump_shoes", 0); | ||
| 46 | } | ||
| 47 | else if (itemName == "Health Cicada") | ||
| 48 | { | ||
| 49 | return ("life_cicada", 0); | ||
| 50 | } | ||
| 51 | else if (itemName == "Heal") | ||
| 52 | { | ||
| 53 | return ("small_health_pickup", 0); | ||
| 54 | } | ||
| 55 | else if (itemName == "Swap") | ||
| 56 | { | ||
| 57 | return ("item_tranformer", 0); | ||
| 58 | } | ||
| 59 | else if (itemName == "Extend") | ||
| 60 | { | ||
| 61 | return ("item_long_attack", 0); | ||
| 62 | } | ||
| 63 | else if (itemName == "Widen") | ||
| 64 | { | ||
| 65 | return ("item_wide_attack", 0); | ||
| 66 | } | ||
| 67 | else if (itemName == "Cardboard Box") | ||
| 68 | { | ||
| 69 | return ("fields_npcs", 31); | ||
| 70 | } | ||
| 71 | else if (itemName == "Biking Shoes") | ||
| 72 | { | ||
| 73 | return ("item_jump_shoes", 0); | ||
| 74 | } | ||
| 75 | |||
| 76 | return ("archipelago", 0); | ||
| 77 | } | ||
| 78 | |||
| 79 | public static ArchipelagoTreasure Create(string location, Vector2 pos) | ||
| 80 | { | ||
| 81 | (string textureName, int frame) = GetSprite(location); | ||
| 82 | |||
| 83 | return new(location, pos, textureName, frame); | ||
| 84 | } | ||
| 85 | |||
| 86 | private ArchipelagoTreasure(string location, Vector2 pos, string textureName, int frame) : base(textureName, pos, frame, -1) | ||
| 13 | { | 87 | { |
| 14 | _location = location; | 88 | _location = location; |
| 15 | } | 89 | } |
