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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-30 13:29:08 -0500 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-30 13:29:08 -0500 |
| commit | 0929719a845897cc8567cf972e07a69a71f0fa6f (patch) | |
| tree | 2b6f69c1d906abb6e0abf8a0f1d51725bc78087d /app/assets/javascripts/custom_mechanics.js | |
| parent | 01c1947537e4e23ded0c16812a7cd9d49ad88356 (diff) | |
| download | wittle-0929719a845897cc8567cf972e07a69a71f0fa6f.tar.gz wittle-0929719a845897cc8567cf972e07a69a71f0fa6f.tar.bz2 wittle-0929719a845897cc8567cf972e07a69a71f0fa6f.zip | |
Migrate to a full rails app
Diffstat (limited to 'app/assets/javascripts/custom_mechanics.js')
| -rw-r--r-- | app/assets/javascripts/custom_mechanics.js | 201 |
1 files changed, 201 insertions, 0 deletions
| diff --git a/app/assets/javascripts/custom_mechanics.js b/app/assets/javascripts/custom_mechanics.js new file mode 100644 index 0000000..d4733db --- /dev/null +++ b/app/assets/javascripts/custom_mechanics.js | |||
| @@ -0,0 +1,201 @@ | |||
| 1 | namespace(function() { | ||
| 2 | |||
| 3 | function isCellBridgePathFriendly(puzzle, color, pos) { | ||
| 4 | if (pos.x%2 === 0 && pos.y%2 === 0) return false | ||
| 5 | var cell = puzzle.getCell(pos.x, pos.y) | ||
| 6 | return cell == null || cell.color == null || cell.color === color | ||
| 7 | } | ||
| 8 | |||
| 9 | function makeMinimalTree(graph, root, required) { | ||
| 10 | var seen = Array(graph.length).fill(false) | ||
| 11 | var result = Array(graph.length).fill(false) | ||
| 12 | result[root] = true | ||
| 13 | function dfs(node) { | ||
| 14 | seen[node] = true | ||
| 15 | result[node] = required[node] | ||
| 16 | for (var child of graph[node]) { | ||
| 17 | if (!seen[child]) { | ||
| 18 | dfs(child) | ||
| 19 | result[node] = result[node] || result[child] | ||
| 20 | } | ||
| 21 | } | ||
| 22 | } | ||
| 23 | dfs(root) | ||
| 24 | return result | ||
| 25 | } | ||
| 26 | |||
| 27 | function isTreeUnique(graph, isInTree) { | ||
| 28 | var seen = isInTree.slice() | ||
| 29 | function dfs(node) { | ||
| 30 | seen[node] = true | ||
| 31 | var reachableTreeNode = null | ||
| 32 | for (var child of graph[node]) { | ||
| 33 | var candidate = null | ||
| 34 | if (isInTree[child]) { | ||
| 35 | candidate = child | ||
| 36 | } else if (!seen[child]) { | ||
| 37 | candidate = dfs(child) | ||
| 38 | } | ||
| 39 | if (candidate != null && candidate !== reachableTreeNode) { | ||
| 40 | if (reachableTreeNode == null) { | ||
| 41 | reachableTreeNode = candidate | ||
| 42 | } else { | ||
| 43 | return -1 | ||
| 44 | } | ||
| 45 | } | ||
| 46 | } | ||
| 47 | return reachableTreeNode | ||
| 48 | } | ||
| 49 | for (var i = 0; i < graph.length; i++) { | ||
| 50 | if (!seen[i]) { | ||
| 51 | if (dfs(i) === -1) return false | ||
| 52 | } | ||
| 53 | } | ||
| 54 | return true | ||
| 55 | } | ||
| 56 | |||
| 57 | function puzzleCellsAdjacent(first, second, pillar) { | ||
| 58 | if (pillar && first.y == second.y && Math.abs(second.x - first.x) === puzzle.width - 1) | ||
| 59 | return true | ||
| 60 | return Math.abs(second.x - first.x) + Math.abs(second.y - first.y) === 1 | ||
| 61 | } | ||
| 62 | |||
| 63 | function bridgeTest(region, puzzle, color, bridges) { | ||
| 64 | var nodes = region.cells.filter(pos => isCellBridgePathFriendly(puzzle, color, pos)) | ||
| 65 | var graph = Array.from(Array(nodes.length), () => []) | ||
| 66 | for (var ir = 1; ir < nodes.length; ir++) { | ||
| 67 | var right = nodes[ir] | ||
| 68 | for (var il = 0; il < ir; il++) { | ||
| 69 | var left = nodes[il] | ||
| 70 | if (puzzleCellsAdjacent(left, right, puzzle.pillar)) { | ||
| 71 | graph[il].push(ir) | ||
| 72 | graph[ir].push(il) | ||
| 73 | } | ||
| 74 | } | ||
| 75 | } | ||
| 76 | var isBridge = nodes.map(node => bridges.some(bridge => node.x === bridge.x && node.y === bridge.y)) | ||
| 77 | var isInTree = makeMinimalTree(graph, isBridge.indexOf(true), isBridge) | ||
| 78 | for (var i = 0; i < nodes.length; i++) { | ||
| 79 | if (isBridge[i] && !isInTree[i]) return false | ||
| 80 | } | ||
| 81 | return isTreeUnique(graph, isInTree) | ||
| 82 | } | ||
| 83 | |||
| 84 | window.validateBridges = function(puzzle, region, regionData) { | ||
| 85 | var bridges = {} | ||
| 86 | for (var pos of region) { | ||
| 87 | var cell = puzzle.getCell(pos.x, pos.y) | ||
| 88 | if (cell == null) continue | ||
| 89 | |||
| 90 | // Count color-based elements | ||
| 91 | if (cell.color != null) { | ||
| 92 | if (cell.type === 'bridge') { | ||
| 93 | if (bridges[cell.color] == null) { | ||
| 94 | bridges[cell.color] = [] | ||
| 95 | } | ||
| 96 | bridges[cell.color].push(pos) | ||
| 97 | } | ||
| 98 | } | ||
| 99 | } | ||
| 100 | |||
| 101 | for (var color in bridges) { | ||
| 102 | var total = 0 | ||
| 103 | var discardable = 0 | ||
| 104 | for (var x=1; x < puzzle.width; x+=2) { | ||
| 105 | for (var y=1; y < puzzle.height; y+=2) { | ||
| 106 | var cell = puzzle.getCell(x, y) | ||
| 107 | if (cell != null) { | ||
| 108 | if (cell.type === 'bridge' && cell.color === color) total++ | ||
| 109 | if (cell.type === 'nega') discardable++ | ||
| 110 | } | ||
| 111 | } | ||
| 112 | } | ||
| 113 | |||
| 114 | if (bridges[color].length != total) { | ||
| 115 | if (bridges[color].length >= total - discardable) { | ||
| 116 | // TODO: Negations in other regions can validate the solution | ||
| 117 | for (var bridge of bridges[color]) { | ||
| 118 | regionData.addInvalid(bridge) | ||
| 119 | } | ||
| 120 | } else { | ||
| 121 | for (var bridge of bridges[color]) { | ||
| 122 | regionData.addVeryInvalid(bridge) | ||
| 123 | } | ||
| 124 | } | ||
| 125 | } else if (!window.bridgeTest(region, puzzle, color, bridges[color])) { | ||
| 126 | for (var bridge of bridges[color]) { | ||
| 127 | regionData.addInvalid(bridge) | ||
| 128 | } | ||
| 129 | } | ||
| 130 | } | ||
| 131 | } | ||
| 132 | |||
| 133 | var DIRECTIONS = [ | ||
| 134 | {'x': 0, 'y':-1}, | ||
| 135 | {'x': 1, 'y':-1}, | ||
| 136 | {'x': 1, 'y': 0}, | ||
| 137 | {'x': 1, 'y': 1}, | ||
| 138 | {'x': 0, 'y': 1}, | ||
| 139 | {'x':-1, 'y': 1}, | ||
| 140 | {'x':-1, 'y': 0}, | ||
| 141 | {'x':-1, 'y':-1}, | ||
| 142 | ] | ||
| 143 | |||
| 144 | window.validateArrows = function(puzzle, region, regionData) { | ||
| 145 | for (var pos of region) { | ||
| 146 | var cell = puzzle.getCell(pos.x, pos.y) | ||
| 147 | if (cell == null) continue | ||
| 148 | if (cell.type != 'arrow') continue | ||
| 149 | dir = DIRECTIONS[cell.rot] | ||
| 150 | |||
| 151 | var count = 0 | ||
| 152 | var x = pos.x + dir.x | ||
| 153 | var y = pos.y + dir.y | ||
| 154 | for (var i=0; i<100; i++) { // 100 is arbitrary, it's just here to avoid infinite loops. | ||
| 155 | var line = puzzle.getLine(x, y) | ||
| 156 | console.spam('Testing', x, y, 'for arrow at', pos.x, pos.y, 'found', line) | ||
| 157 | if (line == null && (x%2 !== 1 || y%2 !== 1)) break | ||
| 158 | if (line > window.LINE_NONE) count++ | ||
| 159 | if (count > cell.count) break | ||
| 160 | x += dir.x * 2 | ||
| 161 | y += dir.y * 2 | ||
| 162 | if (puzzle.matchesSymmetricalPos(x, y, pos.x + dir.x, pos.y + dir.y)) break // Pillar exit condition (in case of looping) | ||
| 163 | } | ||
| 164 | if (count !== cell.count) { | ||
| 165 | console.log('Arrow at', pos.x, pos.y, 'crosses', count, 'lines, but should cross', cell.count) | ||
| 166 | regionData.addInvalid(pos) | ||
| 167 | } | ||
| 168 | } | ||
| 169 | } | ||
| 170 | |||
| 171 | window.validateSizers = function(puzzle, region, regionData) { | ||
| 172 | var sizers = [] | ||
| 173 | var regionSize = 0 | ||
| 174 | for (var pos of region) { | ||
| 175 | if (pos.x%2 === 1 && pos.y%2 === 1) regionSize++ // Only count cells for the region | ||
| 176 | var cell = puzzle.getCell(pos.x, pos.y) | ||
| 177 | if (cell == null) continue | ||
| 178 | if (cell.type == 'sizer') sizers.push(pos) | ||
| 179 | } | ||
| 180 | console.debug('Found', sizers.length, 'sizers') | ||
| 181 | if (sizers.length == 0) return // No sizers -- no impact on sizer validity | ||
| 182 | |||
| 183 | var sizerCount = regionSize / sizers.length | ||
| 184 | if (sizerCount % 1 != 0) { | ||
| 185 | console.log('Region size', regionSize, 'is not a multiple of # sizers', sizers.length) | ||
| 186 | for (var sizer of sizers) { | ||
| 187 | regionData.addInvalid(sizer) | ||
| 188 | } | ||
| 189 | return | ||
| 190 | } | ||
| 191 | |||
| 192 | if (puzzle.sizerCount == null) puzzle.sizerCount = sizerCount // No other sizes have been defined | ||
| 193 | if (puzzle.sizerCount != sizerCount) { | ||
| 194 | console.log('sizerCount', sizerCount, 'does not match puzzle sizerCount', puzzle.sizerCount) | ||
| 195 | for (var sizer of sizers) { | ||
| 196 | regionData.addInvalid(sizer) | ||
| 197 | } | ||
| 198 | } | ||
| 199 | } | ||
| 200 | |||
| 201 | }) | ||
