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#pragma once
#include "Memory.h"
#include <memory>
class Randomizer {
public:
Randomizer(const std::shared_ptr<Memory>& memory);
void Randomize();
void RandomizeChallenge();
void AdjustSpeed();
void RandomizeLasers();
void PreventSnipes();
enum SWAP {
NONE = 0,
TARGETS = 1,
LINES = 2,
AUDIO_NAMES = 4,
COLORS = 8,
};
private:
int _lastRandomizedFrame = 1 << 30;
void RandomizeTutorial();
void RandomizeSymmetry();
void RandomizeDesert();
void RandomizeQuarry();
void RandomizeTreehouse();
void RandomizeKeep();
void RandomizeShadows();
void RandomizeTown();
void RandomizeMonastery();
void RandomizeBunker();
void RandomizeJungle();
void RandomizeSwamp();
void RandomizeMountain();
void RandomizeAudioLogs();
void Randomize(std::vector<int>& panels, int flags);
void RandomizeRange(std::vector<int> &panels, int flags, size_t startIndex, size_t endIndex);
void SwapPanels(int panel1, int panel2, int flags);
void ReassignTargets(const std::vector<int>& panels, const std::vector<int>& order, std::vector<int> targets = {});
void ReassignNames(const std::vector<int>& panels, const std::vector<int>& order);
std::shared_ptr<Memory> _memory;
friend class SwapTests_Shipwreck_Test;
};
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