diff options
-rw-r--r-- | Source/Randomizer.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index c539bba..d3487cd 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp | |||
@@ -4,17 +4,13 @@ | |||
4 | * Swamp <-> symmetry has non-invisible background | 4 | * Swamp <-> symmetry has non-invisible background |
5 | * Tutorial sounds don't always play | 5 | * Tutorial sounds don't always play |
6 | * FEATURES: | 6 | * FEATURES: |
7 | * Speed up some of the slow things (like swamp) | ||
8 | * Prevent re-randomization (?) | 7 | * Prevent re-randomization (?) |
9 | * Clear "Randomized" state on NG (?) -- Or on a short delay | 8 | * Clear "Randomized" state on NG (?) -- Or on a short delay |
10 | * Randomize audio logs -- Hard, seem to be unloaded some times? | 9 | * Randomize audio logs -- Hard, seem to be unloaded some times? |
11 | * Swap sounds in jungle (along with panels) -- maybe impossible | 10 | * Swap sounds in jungle (along with panels) -- maybe impossible |
12 | * Make orange 7 (all of oranges?) hard. Like big = hard. | 11 | * Make orange 7 (all of oranges?) hard. Like big = hard. |
13 | * Start the game if it isn't running? | 12 | * Start the game if it isn't running? |
14 | * SETTINGS: | 13 | * Stop swapping colors in desert |
15 | * Speeds of certain things | ||
16 | * Speedrunner mode | ||
17 | * Increase odds of mountain oranges garbage on other panels | ||
18 | */ | 14 | */ |
19 | #include "Memory.h" | 15 | #include "Memory.h" |
20 | #include "Randomizer.h" | 16 | #include "Randomizer.h" |
@@ -61,11 +57,11 @@ void Randomizer::Randomize() | |||
61 | 57 | ||
62 | void Randomizer::AdjustSpeed() { | 58 | void Randomizer::AdjustSpeed() { |
63 | // Desert Surface Final Control | 59 | // Desert Surface Final Control |
64 | _core.WritePanelData<float>(0x09F95, OPEN_RATE, {0.04}); // 4x | 60 | _core.WritePanelData<float>(0x09F95, OPEN_RATE, {0.04f}); // 4x |
65 | // Swamp Sliding Bridge | 61 | // Swamp Sliding Bridge |
66 | _core.WritePanelData<float>(0x0061A, OPEN_RATE, {0.1}); // 4x | 62 | _core.WritePanelData<float>(0x0061A, OPEN_RATE, {0.1f}); // 4x |
67 | // Mountain 2 Elevator | 63 | // Mountain 2 Elevator |
68 | _core.WritePanelData<float>(0x09EEC, OPEN_RATE, {0.1}); // 4x | 64 | _core.WritePanelData<float>(0x09EEC, OPEN_RATE, {0.1f}); // 4x |
69 | } | 65 | } |
70 | 66 | ||
71 | void Randomizer::RandomizeTutorial() { | 67 | void Randomizer::RandomizeTutorial() { |