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1 | # witness-tutorializer Releases | ||
2 | |||
3 | ## [v0.4.0](https://code.fourisland.com/witness-tutorializer/tag/?h=tutorial-v0.4.0) - 2021-10-15 | ||
4 | |||
5 | Treehouse pivots are now Town Laser Redirect Control. | ||
6 | |||
7 | Download: | ||
8 | [witness-tutorializer-v0.4.0.zip](https://files.fourisland.com/releases/witness-tutorializer/witness-tutorializer-v0.4.0.zip) | ||
9 | |||
10 | ## [v0.3.0](https://code.fourisland.com/witness-tutorializer/tag/?h=tutorial-v0.3.0) - 2021-09-24 | ||
11 | |||
12 | - Reverted changes that may have caused the mod to stop working on certain | ||
13 | versions of The Witness. | ||
14 | - Mountain Blue 1 - 3 are all Tutorial Straight now, thanks to the discovery of | ||
15 | the FOV trick. (As a result, Glass Factory Entry is also now once again | ||
16 | Tutorial Straight) | ||
17 | - Random doors, and part of Challenge, are now affected. | ||
18 | |||
19 | Download: | ||
20 | [witness-tutorializer-v0.3.0.zip](https://files.fourisland.com/releases/witness-tutorializer/witness-tutorializer-v0.3.0.zip) | ||
21 | |||
22 | ## [v0.2.0](https://code.fourisland.com/witness-tutorializer/tag/?h=tutorial-v0.2.0) - 2021-08-25 | ||
23 | |||
24 | - The mod should hopefully now work on non-Steam releases of the game (thanks to | ||
25 | Sigma144 for figuring this stuff out). | ||
26 | - Launching the endgame elevator no longer ends or crashes the game. The same | ||
27 | goes for walking through the portal in the Easter Egg Ending. | ||
28 | - Metapuzzle is now affected. | ||
29 | - Mountain Blue 1 and 2 are now affected. As a side effect, Glass Factory Entry | ||
30 | is no longer affected. | ||
31 | - Solving the tutorial gate panel now alternates between opening and closing the | ||
32 | gate. This brings the number of solvable panels up to 523, which is the total | ||
33 | in the base game. | ||
34 | - The mill lift and ramp controls, the railroad elevator control, and the | ||
35 | boathouse ramp and hook controls are now affected. This makes the area more | ||
36 | difficult, as the mechanics that the controls are attached to no longer | ||
37 | function. All panels in the area are still solvable with some creativity, but | ||
38 | five EP's are now impossible. | ||
39 | - The swamp sliding bridge control, island control, and floodgate control are | ||
40 | now affected. This makes four EP's impossible, and one more potentially | ||
41 | impossible based on the player's actions. | ||
42 | |||
43 | Download: | ||
44 | [witness-tutorializer-v0.2.0.zip](https://files.fourisland.com/releases/witness-tutorializer/witness-tutorializer-v0.2.0.zip) | ||
45 | |||
46 | ## [v0.1.0](https://code.fourisland.com/witness-tutorializer/tag/?h=tutorial-v0.1.0) - 2021-08-21 | ||
47 | |||
48 | Initial release. Most panels are replaced with Tutorial Straight or Tutorial | ||
49 | Bend. | ||
50 | |||
51 | Download: | ||
52 | [witness-tutorializer-v0.1.0.zip](https://files.fourisland.com/releases/witness-tutorializer/witness-tutorializer-v0.1.0.zip) | ||
diff --git a/README.md b/README.md index 43e4045..9ebdee7 100644 --- a/README.md +++ b/README.md | |||
@@ -2,6 +2,10 @@ | |||
2 | 2 | ||
3 | This mod replaces most puzzles in the game with Tutorial Straight (the first puzzle in the tunnel where you start the game). Certain special panels are unaffected. Additionally, some panels (e.g. the tutorial gate, and every puzzle in Bunker) behave a little strangely now, and can be solved by simply double clicking in the middle of the panel. | 3 | This mod replaces most puzzles in the game with Tutorial Straight (the first puzzle in the tunnel where you start the game). Certain special panels are unaffected. Additionally, some panels (e.g. the tutorial gate, and every puzzle in Bunker) behave a little strangely now, and can be solved by simply double clicking in the middle of the panel. |
4 | 4 | ||
5 | ## Download | ||
6 | |||
7 | Releases of the mod can be found on [the releases page](https://code.fourisland.com/witness-tutorializer/about/CHANGELOG.md). | ||
8 | |||
5 | ## Is everything in the game still possible? | 9 | ## Is everything in the game still possible? |
6 | 10 | ||
7 | As of version 0.2.0, all 523 counting panels can be solved. This may require some creativity on your part, as certain controls (e.g. everything that moves in Quarry) no longer function. | 11 | As of version 0.2.0, all 523 counting panels can be solved. This may require some creativity on your part, as certain controls (e.g. everything that moves in Quarry) no longer function. |