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authorStar Rauchenberger <fefferburbia@gmail.com>2023-10-04 10:21:11 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2023-10-04 10:21:11 -0400
commita5952152c5792893238b47a0d215d1b641a55bb4 (patch)
tree3570de926359e46f3abd1544402b2d58431e1a04
parentaa04d6437ef437ca7b2f65dd1eef9de9a36a7113 (diff)
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Added changelog
-rw-r--r--CHANGELOG.md52
-rw-r--r--README.md4
2 files changed, 56 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..badba1e --- /dev/null +++ b/CHANGELOG.md
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1# witness-tutorializer Releases
2
3## [v0.4.0](https://code.fourisland.com/witness-tutorializer/tag/?h=tutorial-v0.4.0) - 2021-10-15
4
5Treehouse pivots are now Town Laser Redirect Control.
6
7Download:
8[witness-tutorializer-v0.4.0.zip](https://files.fourisland.com/releases/witness-tutorializer/witness-tutorializer-v0.4.0.zip)
9
10## [v0.3.0](https://code.fourisland.com/witness-tutorializer/tag/?h=tutorial-v0.3.0) - 2021-09-24
11
12- Reverted changes that may have caused the mod to stop working on certain
13 versions of The Witness.
14- Mountain Blue 1 - 3 are all Tutorial Straight now, thanks to the discovery of
15 the FOV trick. (As a result, Glass Factory Entry is also now once again
16 Tutorial Straight)
17- Random doors, and part of Challenge, are now affected.
18
19Download:
20[witness-tutorializer-v0.3.0.zip](https://files.fourisland.com/releases/witness-tutorializer/witness-tutorializer-v0.3.0.zip)
21
22## [v0.2.0](https://code.fourisland.com/witness-tutorializer/tag/?h=tutorial-v0.2.0) - 2021-08-25
23
24- The mod should hopefully now work on non-Steam releases of the game (thanks to
25 Sigma144 for figuring this stuff out).
26- Launching the endgame elevator no longer ends or crashes the game. The same
27 goes for walking through the portal in the Easter Egg Ending.
28- Metapuzzle is now affected.
29- Mountain Blue 1 and 2 are now affected. As a side effect, Glass Factory Entry
30 is no longer affected.
31- Solving the tutorial gate panel now alternates between opening and closing the
32 gate. This brings the number of solvable panels up to 523, which is the total
33 in the base game.
34- The mill lift and ramp controls, the railroad elevator control, and the
35 boathouse ramp and hook controls are now affected. This makes the area more
36 difficult, as the mechanics that the controls are attached to no longer
37 function. All panels in the area are still solvable with some creativity, but
38 five EP's are now impossible.
39- The swamp sliding bridge control, island control, and floodgate control are
40 now affected. This makes four EP's impossible, and one more potentially
41 impossible based on the player's actions.
42
43Download:
44[witness-tutorializer-v0.2.0.zip](https://files.fourisland.com/releases/witness-tutorializer/witness-tutorializer-v0.2.0.zip)
45
46## [v0.1.0](https://code.fourisland.com/witness-tutorializer/tag/?h=tutorial-v0.1.0) - 2021-08-21
47
48Initial release. Most panels are replaced with Tutorial Straight or Tutorial
49Bend.
50
51Download:
52[witness-tutorializer-v0.1.0.zip](https://files.fourisland.com/releases/witness-tutorializer/witness-tutorializer-v0.1.0.zip)
diff --git a/README.md b/README.md index 43e4045..9ebdee7 100644 --- a/README.md +++ b/README.md
@@ -2,6 +2,10 @@
2 2
3This mod replaces most puzzles in the game with Tutorial Straight (the first puzzle in the tunnel where you start the game). Certain special panels are unaffected. Additionally, some panels (e.g. the tutorial gate, and every puzzle in Bunker) behave a little strangely now, and can be solved by simply double clicking in the middle of the panel. 3This mod replaces most puzzles in the game with Tutorial Straight (the first puzzle in the tunnel where you start the game). Certain special panels are unaffected. Additionally, some panels (e.g. the tutorial gate, and every puzzle in Bunker) behave a little strangely now, and can be solved by simply double clicking in the middle of the panel.
4 4
5## Download
6
7Releases of the mod can be found on [the releases page](https://code.fourisland.com/witness-tutorializer/about/CHANGELOG.md).
8
5## Is everything in the game still possible? 9## Is everything in the game still possible?
6 10
7As of version 0.2.0, all 523 counting panels can be solved. This may require some creativity on your part, as certain controls (e.g. everything that moves in Quarry) no longer function. 11As of version 0.2.0, all 523 counting panels can be solved. This may require some creativity on your part, as certain controls (e.g. everything that moves in Quarry) no longer function.