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author | jbzdarkid <jbzdarkid@gmail.com> | 2018-10-27 01:27:29 -0700 |
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committer | jbzdarkid <jbzdarkid@gmail.com> | 2018-10-27 01:27:29 -0700 |
commit | 1f2077485e580b3b1d582298281ac6272df18d8d (patch) | |
tree | 6d1b151934137a34aa13c9bc6485581a540fc4a2 /WitnessRandomizer/Panels.h | |
parent | 223f7244fccfc67685fcefe889ea49414e32b715 (diff) | |
download | witness-tutorializer-1f2077485e580b3b1d582298281ac6272df18d8d.tar.gz witness-tutorializer-1f2077485e580b3b1d582298281ac6272df18d8d.tar.bz2 witness-tutorializer-1f2077485e580b3b1d582298281ac6272df18d8d.zip |
/W3 clean, add .msi installer project
Diffstat (limited to 'WitnessRandomizer/Panels.h')
-rw-r--r-- | WitnessRandomizer/Panels.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/WitnessRandomizer/Panels.h b/WitnessRandomizer/Panels.h index cd815bc..2995170 100644 --- a/WitnessRandomizer/Panels.h +++ b/WitnessRandomizer/Panels.h | |||
@@ -2,7 +2,7 @@ | |||
2 | #include <vector> | 2 | #include <vector> |
3 | 3 | ||
4 | // Some of these (the puzzle ones) are duplicated elsewhere | 4 | // Some of these (the puzzle ones) are duplicated elsewhere |
5 | std::vector<int> lasers = { | 5 | const std::vector<int> lasers = { |
6 | 0x0360D, // Symmetry | 6 | 0x0360D, // Symmetry |
7 | 0x03615, // Swamp | 7 | 0x03615, // Swamp |
8 | 0x09DE0, // Bunker | 8 | 0x09DE0, // Bunker |
@@ -18,7 +18,7 @@ std::vector<int> lasers = { | |||
18 | }; | 18 | }; |
19 | 19 | ||
20 | // Note: Some of these (non-desert) are duplicated elsewhere | 20 | // Note: Some of these (non-desert) are duplicated elsewhere |
21 | std::vector<int> burnablePanels = { | 21 | const std::vector<int> burnablePanels = { |
22 | 0x17D9C, // Treehouse Yellow 7 | 22 | 0x17D9C, // Treehouse Yellow 7 |
23 | 0x17DC2, // Treehouse Yellow 8 | 23 | 0x17DC2, // Treehouse Yellow 8 |
24 | 0x17DC4, // Treehouse Yellow 9 | 24 | 0x17DC4, // Treehouse Yellow 9 |
@@ -63,7 +63,7 @@ std::vector<int> burnablePanels = { | |||
63 | 63 | ||
64 | // Note: Some of these (non-controls) are duplicated elsewhere | 64 | // Note: Some of these (non-controls) are duplicated elsewhere |
65 | // TODO: Gave up | 65 | // TODO: Gave up |
66 | std::vector<int> leftRightPanels = { | 66 | const std::vector<int> leftRightPanels = { |
67 | 0x01A54, // Glass Factory Entry | 67 | 0x01A54, // Glass Factory Entry |
68 | 0x00086, // Glass Factory Vertical Symmetry 1 | 68 | 0x00086, // Glass Factory Vertical Symmetry 1 |
69 | 0x00087, // Glass Factory Vertical Symmetry 2 | 69 | 0x00087, // Glass Factory Vertical Symmetry 2 |
@@ -77,7 +77,7 @@ std::vector<int> leftRightPanels = { | |||
77 | }; | 77 | }; |
78 | 78 | ||
79 | // Note: Some of these (non-controls) are duplicated elsewhere | 79 | // Note: Some of these (non-controls) are duplicated elsewhere |
80 | std::vector<int> upDownPanels = { | 80 | const std::vector<int> upDownPanels = { |
81 | 0x0008D, // Glass Factory Rotational Symmetry 1 | 81 | 0x0008D, // Glass Factory Rotational Symmetry 1 |
82 | 0x00081, // Glass Factory Rotational Symmetry 2 | 82 | 0x00081, // Glass Factory Rotational Symmetry 2 |
83 | 0x00083, // Glass Factory Rotational Symmetry 3 | 83 | 0x00083, // Glass Factory Rotational Symmetry 3 |
@@ -100,7 +100,7 @@ std::vector<int> upDownPanels = { | |||
100 | }; | 100 | }; |
101 | 101 | ||
102 | // Note: Some of these (non-controls) are duplicated elsewhere | 102 | // Note: Some of these (non-controls) are duplicated elsewhere |
103 | std::vector<int> leftForwardRightPanels = { | 103 | const std::vector<int> leftForwardRightPanels = { |
104 | // 0x00075, // Symmetry Island Colored Dots 3 | 104 | // 0x00075, // Symmetry Island Colored Dots 3 |
105 | // 0x288EA, // UTM Perspective 1 | 105 | // 0x288EA, // UTM Perspective 1 |
106 | // 0x288FC, // UTM Perspective 2 | 106 | // 0x288FC, // UTM Perspective 2 |
@@ -112,7 +112,7 @@ std::vector<int> leftForwardRightPanels = { | |||
112 | 0x17E52, // Treehouse Green 4 | 112 | 0x17E52, // Treehouse Green 4 |
113 | }; | 113 | }; |
114 | 114 | ||
115 | std::vector<int> pillars = { | 115 | const std::vector<int> pillars = { |
116 | 0x0383D, // Mountain 3 Left Pillar 1 | 116 | 0x0383D, // Mountain 3 Left Pillar 1 |
117 | 0x0383F, // Mountain 3 Left Pillar 2 | 117 | 0x0383F, // Mountain 3 Left Pillar 2 |
118 | 0x03859, // Mountain 3 Left Pillar 3 | 118 | 0x03859, // Mountain 3 Left Pillar 3 |
@@ -126,7 +126,7 @@ std::vector<int> pillars = { | |||
126 | // 0x1C319, // Challenge Right Pillar | 126 | // 0x1C319, // Challenge Right Pillar |
127 | }; | 127 | }; |
128 | 128 | ||
129 | std::vector<int> mountainMultipanel = { | 129 | const std::vector<int> mountainMultipanel = { |
130 | 0x09FCC, // Mountain 2 Multipanel 1 | 130 | 0x09FCC, // Mountain 2 Multipanel 1 |
131 | 0x09FCE, // Mountain 2 Multipanel 2 | 131 | 0x09FCE, // Mountain 2 Multipanel 2 |
132 | 0x09FCF, // Mountain 2 Multipanel 3 | 132 | 0x09FCF, // Mountain 2 Multipanel 3 |
@@ -135,7 +135,7 @@ std::vector<int> mountainMultipanel = { | |||
135 | 0x09FD2, // Mountain 2 Multipanel 6 | 135 | 0x09FD2, // Mountain 2 Multipanel 6 |
136 | }; | 136 | }; |
137 | 137 | ||
138 | std::vector<int> squarePanels = { | 138 | const std::vector<int> squarePanels = { |
139 | 0x00064, // Tutorial Straight | 139 | 0x00064, // Tutorial Straight |
140 | 0x00182, // Tutorial Bend | 140 | 0x00182, // Tutorial Bend |
141 | 0x0A3B2, // Tutorial Back Right | 141 | 0x0A3B2, // Tutorial Back Right |
@@ -453,7 +453,7 @@ std::vector<int> squarePanels = { | |||
453 | 0x09E85, // Tunnels Town Shortcut | 453 | 0x09E85, // Tunnels Town Shortcut |
454 | }; | 454 | }; |
455 | 455 | ||
456 | std::vector<int> shadowsPanels = { | 456 | const std::vector<int> shadowsPanels = { |
457 | 0x198B5, // Shadows Tutorial 1 | 457 | 0x198B5, // Shadows Tutorial 1 |
458 | 0x198BD, // Shadows Tutorial 2 | 458 | 0x198BD, // Shadows Tutorial 2 |
459 | 0x198BF, // Shadows Tutorial 3 | 459 | 0x198BF, // Shadows Tutorial 3 |
@@ -478,7 +478,7 @@ std::vector<int> shadowsPanels = { | |||
478 | 0x19650, // Shadows Laser | 478 | 0x19650, // Shadows Laser |
479 | }; | 479 | }; |
480 | 480 | ||
481 | std::vector<int> monasteryPanels = { | 481 | const std::vector<int> monasteryPanels = { |
482 | 0x00B10, // Monastery Left Door | 482 | 0x00B10, // Monastery Left Door |
483 | 0x00290, // Monastery Exterior 1 | 483 | 0x00290, // Monastery Exterior 1 |
484 | 0x00C92, // Monastery Right Door | 484 | 0x00C92, // Monastery Right Door |
@@ -493,7 +493,7 @@ std::vector<int> monasteryPanels = { | |||
493 | 0x17CA4, // Monastery Laser | 493 | 0x17CA4, // Monastery Laser |
494 | }; | 494 | }; |
495 | 495 | ||
496 | std::vector<int> bunkerPanels = { | 496 | const std::vector<int> bunkerPanels = { |
497 | 0x09F7D, // Bunker Tutorial 1 | 497 | 0x09F7D, // Bunker Tutorial 1 |
498 | 0x09FDC, // Bunker Tutorial 2 | 498 | 0x09FDC, // Bunker Tutorial 2 |
499 | 0x09FF7, // Bunker Tutorial 3 | 499 | 0x09FF7, // Bunker Tutorial 3 |
@@ -514,7 +514,7 @@ std::vector<int> bunkerPanels = { | |||
514 | 0x0A079, // Bunker Elevator | 514 | 0x0A079, // Bunker Elevator |
515 | }; | 515 | }; |
516 | 516 | ||
517 | std::vector<int> junglePanels = { | 517 | const std::vector<int> junglePanels = { |
518 | 0x002C4, // Jungle Waves 1 | 518 | 0x002C4, // Jungle Waves 1 |
519 | 0x00767, // Jungle Waves 2 | 519 | 0x00767, // Jungle Waves 2 |
520 | 0x002C6, // Jungle Waves 3 | 520 | 0x002C6, // Jungle Waves 3 |
@@ -533,7 +533,7 @@ std::vector<int> junglePanels = { | |||
533 | }; | 533 | }; |
534 | 534 | ||
535 | // There might be something to do with these, I haven't decided yet. | 535 | // There might be something to do with these, I haven't decided yet. |
536 | std::vector<int> nothingPanels = { | 536 | const std::vector<int> nothingPanels = { |
537 | // Doors & Shortcuts & Shortcut doors & Door controls | 537 | // Doors & Shortcuts & Shortcut doors & Door controls |
538 | 0x0C339, // Desert Surface Door | 538 | 0x0C339, // Desert Surface Door |
539 | 0x0A249, // Desert Pond Exit Door | 539 | 0x0A249, // Desert Pond Exit Door |