From 1f2077485e580b3b1d582298281ac6272df18d8d Mon Sep 17 00:00:00 2001 From: jbzdarkid Date: Sat, 27 Oct 2018 01:27:29 -0700 Subject: /W3 clean, add .msi installer project --- WitnessRandomizer/Panels.h | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'WitnessRandomizer/Panels.h') diff --git a/WitnessRandomizer/Panels.h b/WitnessRandomizer/Panels.h index cd815bc..2995170 100644 --- a/WitnessRandomizer/Panels.h +++ b/WitnessRandomizer/Panels.h @@ -2,7 +2,7 @@ #include // Some of these (the puzzle ones) are duplicated elsewhere -std::vector lasers = { +const std::vector lasers = { 0x0360D, // Symmetry 0x03615, // Swamp 0x09DE0, // Bunker @@ -18,7 +18,7 @@ std::vector lasers = { }; // Note: Some of these (non-desert) are duplicated elsewhere -std::vector burnablePanels = { +const std::vector burnablePanels = { 0x17D9C, // Treehouse Yellow 7 0x17DC2, // Treehouse Yellow 8 0x17DC4, // Treehouse Yellow 9 @@ -63,7 +63,7 @@ std::vector burnablePanels = { // Note: Some of these (non-controls) are duplicated elsewhere // TODO: Gave up -std::vector leftRightPanels = { +const std::vector leftRightPanels = { 0x01A54, // Glass Factory Entry 0x00086, // Glass Factory Vertical Symmetry 1 0x00087, // Glass Factory Vertical Symmetry 2 @@ -77,7 +77,7 @@ std::vector leftRightPanels = { }; // Note: Some of these (non-controls) are duplicated elsewhere -std::vector upDownPanels = { +const std::vector upDownPanels = { 0x0008D, // Glass Factory Rotational Symmetry 1 0x00081, // Glass Factory Rotational Symmetry 2 0x00083, // Glass Factory Rotational Symmetry 3 @@ -100,7 +100,7 @@ std::vector upDownPanels = { }; // Note: Some of these (non-controls) are duplicated elsewhere -std::vector leftForwardRightPanels = { +const std::vector leftForwardRightPanels = { // 0x00075, // Symmetry Island Colored Dots 3 // 0x288EA, // UTM Perspective 1 // 0x288FC, // UTM Perspective 2 @@ -112,7 +112,7 @@ std::vector leftForwardRightPanels = { 0x17E52, // Treehouse Green 4 }; -std::vector pillars = { +const std::vector pillars = { 0x0383D, // Mountain 3 Left Pillar 1 0x0383F, // Mountain 3 Left Pillar 2 0x03859, // Mountain 3 Left Pillar 3 @@ -126,7 +126,7 @@ std::vector pillars = { // 0x1C319, // Challenge Right Pillar }; -std::vector mountainMultipanel = { +const std::vector mountainMultipanel = { 0x09FCC, // Mountain 2 Multipanel 1 0x09FCE, // Mountain 2 Multipanel 2 0x09FCF, // Mountain 2 Multipanel 3 @@ -135,7 +135,7 @@ std::vector mountainMultipanel = { 0x09FD2, // Mountain 2 Multipanel 6 }; -std::vector squarePanels = { +const std::vector squarePanels = { 0x00064, // Tutorial Straight 0x00182, // Tutorial Bend 0x0A3B2, // Tutorial Back Right @@ -453,7 +453,7 @@ std::vector squarePanels = { 0x09E85, // Tunnels Town Shortcut }; -std::vector shadowsPanels = { +const std::vector shadowsPanels = { 0x198B5, // Shadows Tutorial 1 0x198BD, // Shadows Tutorial 2 0x198BF, // Shadows Tutorial 3 @@ -478,7 +478,7 @@ std::vector shadowsPanels = { 0x19650, // Shadows Laser }; -std::vector monasteryPanels = { +const std::vector monasteryPanels = { 0x00B10, // Monastery Left Door 0x00290, // Monastery Exterior 1 0x00C92, // Monastery Right Door @@ -493,7 +493,7 @@ std::vector monasteryPanels = { 0x17CA4, // Monastery Laser }; -std::vector bunkerPanels = { +const std::vector bunkerPanels = { 0x09F7D, // Bunker Tutorial 1 0x09FDC, // Bunker Tutorial 2 0x09FF7, // Bunker Tutorial 3 @@ -514,7 +514,7 @@ std::vector bunkerPanels = { 0x0A079, // Bunker Elevator }; -std::vector junglePanels = { +const std::vector junglePanels = { 0x002C4, // Jungle Waves 1 0x00767, // Jungle Waves 2 0x002C6, // Jungle Waves 3 @@ -533,7 +533,7 @@ std::vector junglePanels = { }; // There might be something to do with these, I haven't decided yet. -std::vector nothingPanels = { +const std::vector nothingPanels = { // Doors & Shortcuts & Shortcut doors & Door controls 0x0C339, // Desert Surface Door 0x0A249, // Desert Pond Exit Door -- cgit 1.4.1