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author | Star Rauchenberger <fefferburbia@gmail.com> | 2021-08-25 13:21:38 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-08-25 13:21:38 -0400 |
commit | 5dbaea1fe06d95f15ec75568291d981144a072ce (patch) | |
tree | e5cf0d0f381c7a40839fb76104cfab0525b68bae /Source/Randomizer.cpp | |
parent | c5650b69369bc08ac23a75f6bf49646f77afa37d (diff) | |
download | witness-tutorializer-5dbaea1fe06d95f15ec75568291d981144a072ce.tar.gz witness-tutorializer-5dbaea1fe06d95f15ec75568291d981144a072ce.tar.bz2 witness-tutorializer-5dbaea1fe06d95f15ec75568291d981144a072ce.zip |
Added random doors and most of Challenge
The pedestal (maze map) will probably never work because it's special. Trying to affect the sets of 3 or the shuffled four currently crashes the game because there's special logic that governs them. I may look into fixing those.
Diffstat (limited to 'Source/Randomizer.cpp')
-rw-r--r-- | Source/Randomizer.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 26c3416..47bb8c3 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp | |||
@@ -211,8 +211,7 @@ void Randomizer::Tutorialise(int panel1, int tutorialStraight) { | |||
211 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, GRID_SIZE_X, sizeof(int)); | 211 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, GRID_SIZE_X, sizeof(int)); |
212 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, GRID_SIZE_Y, sizeof(int)); | 212 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, GRID_SIZE_Y, sizeof(int)); |
213 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, STYLE_FLAGS, sizeof(int)); | 213 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, STYLE_FLAGS, sizeof(int)); |
214 | 214 | _memory->WritePanelData<byte>(panel1, RANDOMISE_ON_POWER_ON, { 0 }); | |
215 | |||
216 | 215 | ||
217 | 216 | ||
218 | //arrays.push_back(AUDIO_PREFIX); | 217 | //arrays.push_back(AUDIO_PREFIX); |