From 5dbaea1fe06d95f15ec75568291d981144a072ce Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Wed, 25 Aug 2021 13:21:38 -0400 Subject: Added random doors and most of Challenge The pedestal (maze map) will probably never work because it's special. Trying to affect the sets of 3 or the shuffled four currently crashes the game because there's special logic that governs them. I may look into fixing those. --- Source/Randomizer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Randomizer.cpp') diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 26c3416..47bb8c3 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp @@ -211,8 +211,7 @@ void Randomizer::Tutorialise(int panel1, int tutorialStraight) { _memory->CopyEntityData(tutorialStraight, panel1, GRID_SIZE_X, sizeof(int)); _memory->CopyEntityData(tutorialStraight, panel1, GRID_SIZE_Y, sizeof(int)); _memory->CopyEntityData(tutorialStraight, panel1, STYLE_FLAGS, sizeof(int)); - - + _memory->WritePanelData(panel1, RANDOMISE_ON_POWER_ON, { 0 }); //arrays.push_back(AUDIO_PREFIX); -- cgit 1.4.1