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authorStar Rauchenberger <fefferburbia@gmail.com>2021-09-19 14:08:38 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2021-09-19 14:08:38 -0400
commit92461067047993a828b43afe4eb79208aaae4862 (patch)
tree5302fa3f3ed98889978c949eaca7da243710c815 /Source/Panels.h
parentc53b7fbec1544eae08646bc0589528290e2bddbd (diff)
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Tutorialised all of Mountain Blue
Turns out they can all be solved as Tutorial Straight using the FOV trick. This also means that Glass Factory Entry is once again Tutorial Straight.
Diffstat (limited to 'Source/Panels.h')
-rw-r--r--Source/Panels.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/Source/Panels.h b/Source/Panels.h index 221cc41..f73f730 100644 --- a/Source/Panels.h +++ b/Source/Panels.h
@@ -149,7 +149,7 @@ std::vector<int> squarePanels = {
149 0x04CA4, // Tutorial Optional Door 2 149 0x04CA4, // Tutorial Optional Door 2
150 0x17CFB, // Outside Tutorial Discard 150 0x17CFB, // Outside Tutorial Discard
151 0x3C12B, // Glass Factory Discard 151 0x3C12B, // Glass Factory Discard
152 //0x01A54, // Glass Factory Entry 152 0x01A54, // Glass Factory Entry
153 0x00086, // Glass Factory Vertical Symmetry 1 153 0x00086, // Glass Factory Vertical Symmetry 1
154 0x00087, // Glass Factory Vertical Symmetry 2 154 0x00087, // Glass Factory Vertical Symmetry 2
155 0x00059, // Glass Factory Vertical Symmetry 3 155 0x00059, // Glass Factory Vertical Symmetry 3
@@ -621,6 +621,10 @@ std::vector<int> squarePanels = {
621 0x034F4, // Challenge Triangle 621 0x034F4, // Challenge Triangle
622 0x1C31A, // Challenge Left Pillar 622 0x1C31A, // Challenge Left Pillar
623 0x1C319, // Challenge Right Pillar 623 0x1C319, // Challenge Right Pillar
624
625 0x33AF5, // Mountain 1 Blue 1
626 0x33AF7, // Mountain 1 Blue 2
627 0x09F6E, // Mountain 1 Blue 3
624}; 628};
625 629
626std::vector<int> desertPanels = { 630std::vector<int> desertPanels = {