From 92461067047993a828b43afe4eb79208aaae4862 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sun, 19 Sep 2021 14:08:38 -0400 Subject: Tutorialised all of Mountain Blue Turns out they can all be solved as Tutorial Straight using the FOV trick. This also means that Glass Factory Entry is once again Tutorial Straight. --- Source/Panels.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'Source/Panels.h') diff --git a/Source/Panels.h b/Source/Panels.h index 221cc41..f73f730 100644 --- a/Source/Panels.h +++ b/Source/Panels.h @@ -149,7 +149,7 @@ std::vector squarePanels = { 0x04CA4, // Tutorial Optional Door 2 0x17CFB, // Outside Tutorial Discard 0x3C12B, // Glass Factory Discard - //0x01A54, // Glass Factory Entry + 0x01A54, // Glass Factory Entry 0x00086, // Glass Factory Vertical Symmetry 1 0x00087, // Glass Factory Vertical Symmetry 2 0x00059, // Glass Factory Vertical Symmetry 3 @@ -621,6 +621,10 @@ std::vector squarePanels = { 0x034F4, // Challenge Triangle 0x1C31A, // Challenge Left Pillar 0x1C319, // Challenge Right Pillar + + 0x33AF5, // Mountain 1 Blue 1 + 0x33AF7, // Mountain 1 Blue 2 + 0x09F6E, // Mountain 1 Blue 3 }; std::vector desertPanels = { -- cgit 1.4.1