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#ifndef MAP_H
#define MAP_H
#include <string>
#include <exception>
#include <utility>
#include <list>
#include "object.h"
#include <memory>
class MapeditFrame;
const int TILE_WIDTH = 8;
const int TILE_HEIGHT = 8;
const int GAME_WIDTH = 320;
const int GAME_HEIGHT = 200;
const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH;
const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1;
class MapLoadException: public std::exception
{
public:
MapLoadException(std::string mapname) : mapname(mapname) {}
virtual const char* what() const throw()
{
return ("An error occured loading map " + mapname).c_str();
}
private:
std::string mapname;
};
class MapWriteException: public std::exception
{
public:
MapWriteException(std::string mapname) : mapname(mapname) {}
virtual const char* what() const throw()
{
return ("An error occured writing map " + mapname).c_str();
}
private:
std::string mapname;
};
struct MapObjectEntry {
MapObject* object;
std::pair<double, double> position;
bool operator==(MapObjectEntry& other) const
{
return (object == other.object) && (position == other.position);
}
};
class Map {
public:
Map();
Map(std::string name);
Map(const Map& map);
Map(Map&& map);
~Map();
Map& operator= (Map other);
friend void swap(Map& first, Map& second);
std::string getTitle() const;
void setTitle(std::string title);
void save(std::string name);
bool hasUnsavedChanges() const;
void setTileAt(int x, int y, int tile);
int getTileAt(int x, int y) const;
const std::list<std::shared_ptr<MapObjectEntry>>& getObjects() const;
void addObject(std::shared_ptr<MapObjectEntry>& obj);
void removeObject(std::shared_ptr<MapObjectEntry>& obj);
bool getDirty() const;
MapeditFrame* frame;
private:
void setDirty(bool dirty);
std::list<std::shared_ptr<MapObjectEntry>> objects;
int* mapdata;
std::string title;
std::string leftmap;
std::string rightmap;
bool dirty;
};
#endif
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