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#include "scheduling.h"
#include "game.h"
#include "components/schedulable.h"
#include "util.h"
void SchedulingSystem::tick(double dt)
{
auto entities = game_.getEntityManager().getEntitiesWithComponents<
SchedulableComponent>();
for (id_type entity : entities)
{
auto& schedulable = game_.getEntityManager().
getComponent<SchedulableComponent>(entity);
for (auto& action : schedulable.actions)
{
std::get<0>(action) -= dt;
if (std::get<0>(action) < 0)
{
std::get<1>(action)(entity);
}
}
erase_if(schedulable.actions,
[] (const SchedulableComponent::Action& action) {
return (std::get<0>(action) < 0);
});
if (schedulable.actions.empty())
{
game_.getEntityManager().removeComponent<SchedulableComponent>(entity);
}
}
}
void SchedulingSystem::schedule(
id_type entity,
double length,
std::function<void(id_type)> action)
{
if (!game_.getEntityManager().hasComponent<SchedulableComponent>(entity))
{
game_.getEntityManager().emplaceComponent<SchedulableComponent>(entity);
}
auto& schedulable = game_.getEntityManager().
getComponent<SchedulableComponent>(entity);
schedulable.actions.emplace_back(
length,
std::move(action));
}
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