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#ifndef COLLISION_H_53D84877
#define COLLISION_H_53D84877
#include "entity_manager.h"
#include "direction.h"
class Collision {
public:
using id_type = EntityManager::id_type;
// Types are defined in descending priority order
enum class Type {
wall,
platform,
adjacency,
warp,
danger
};
Collision(
id_type collider,
Direction dir,
Type type,
int axis,
double lower,
double upper) :
collider_(collider),
dir_(dir),
type_(type),
axis_(axis),
lower_(lower),
upper_(upper)
{
}
inline id_type getCollider() const
{
return collider_;
}
inline Direction getDirection() const
{
return dir_;
}
inline Type getType() const
{
return type_;
}
inline int getAxis() const
{
return axis_;
}
inline double getLower() const
{
return lower_;
}
inline double getUpper() const
{
return upper_;
}
bool operator<(const Collision& other) const;
bool isColliding(double x, double y, int w, int h) const;
private:
id_type collider_;
Direction dir_;
Type type_;
int axis_;
double lower_;
double upper_;
};
#endif /* end of include guard: COLLISION_H_53D84877 */
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