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#ifndef ANIMATION_H_74EB0901
#define ANIMATION_H_74EB0901
#include "renderer/texture.h"
#include <string>
#include <map>
#include <stdexcept>
class Animation {
public:
Animation(
size_t firstFrame,
size_t numFrames,
size_t delay) :
firstFrame_(firstFrame),
numFrames_(numFrames),
delay_(delay)
{
}
inline size_t getFirstFrame() const
{
return firstFrame_;
}
inline size_t getNumFrames() const
{
return numFrames_;
}
inline size_t getDelay() const
{
return delay_;
}
private:
size_t firstFrame_;
size_t numFrames_;
size_t delay_;
};
class AnimationSet {
public:
AnimationSet(
Texture texture,
int frameWidth,
int frameHeight,
int framesAcross);
void emplaceAnimation(
std::string animation,
size_t firstFrame,
size_t numFrames,
size_t delay);
inline const Animation& getAnimation(std::string animation) const
{
if (!animations_.count(animation))
{
throw std::invalid_argument("Animation does not exist");
}
return animations_.at(animation);
}
inline const Texture& getTexture() const
{
return texture_;
}
inline int getFrameWidth() const
{
return frameWidth_;
}
inline int getFrameHeight() const
{
return frameHeight_;
}
inline int getFramesAcross() const
{
return framesAcross_;
}
Rectangle getFrameRect(int frame) const;
private:
std::map<std::string, Animation> animations_;
Texture texture_;
int frameWidth_;
int frameHeight_;
int framesAcross_;
};
#endif /* end of include guard: ANIMATION_H_74EB0901 */
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