blob: 04cf357947d610870a585e200a6bd6a0dfd640e9 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
checkpoint = {}
function checkpoint.OnTouch(id, player)
curMap = entity.new(realizing().activeMap)
if not player:playable().checkpointMapObject or
not curMap:mappable().mapId == player:playable().checkpointMapId or
not id:prototypable().mapObjectIndex ==
player:playable().checkpointMapObjectIndex then
player:playable().checkpointMapObject = true
player:playable().checkpointMapId = curMap:mappable().mapId
player:playable().checkpointMapObjectIndex =
id:prototypable().mapObjectIndex
player:playable().checkpointPos = player:transformable().pos
playSound("res/Pickup_Coin23.wav", 0.25)
end
end
|