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* Removed bare pointer from Sound classKelly Rauchenberger2018-02-051-29/+32
| | | | Also whitespace changes.
* Player now movesKelly Rauchenberger2015-06-2622-60/+635
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* Now displaying player characterKelly Rauchenberger2015-06-1811-152/+266
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* Wrote EntityManagerKelly Rauchenberger2015-06-1131-1980/+294
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* Fixed bug allowing player to jump through walls when crossing a vertical map ↵Kelly Rauchenberger2015-03-191-5/+5
| | | | | | boundary It turns out that it is somewhat confusing that GAME_HEIGHT != MAP_HEIGHT*TILE_HEIGHT
* Implemented a simple AIKelly Rauchenberger2015-03-1911-92/+412
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* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-187-276/+208
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* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-1812-168/+393
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* Removed "../" from file pathsKelly Rauchenberger2015-03-167-18/+18
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* Fixed the empty XML bug AGAINKelly Rauchenberger2015-03-151-12/+18
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* Fixed error with empty left and right mapsKelly Rauchenberger2015-03-153-23/+22
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* Fixed bug with map with no nameKelly Rauchenberger2015-03-151-2/+8
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* Started writing map editorKelly Rauchenberger2015-03-144-7/+7
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* Added sound when you hit the groundKelly Rauchenberger2015-03-1423-767/+826
| | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
* Removed some unnecessary parameters from methodsKelly Rauchenberger2015-03-146-15/+18
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* Fixed how movement while dying worksKelly Rauchenberger2015-03-143-58/+72
| | | | Also removed some unnecessary Message objects
* Added reverb to sound effectsKelly Rauchenberger2015-03-145-12/+30
| | | | Also removed some extraneous parentheses
* Defined map equalityKelly Rauchenberger2015-03-143-1/+19
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* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-148-17/+23
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* Removed explicit map loading from Game since maps load each other nowKelly Rauchenberger2015-03-142-4/+3
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* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-1412-85/+284
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* Fixed bug with blitting transparent texturesKelly Rauchenberger2015-03-131-1/+2
| | | | Also moved player in front of checkpoint
* Added a checkpointKelly Rauchenberger2015-03-133-0/+68
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* RK4 integration is not necessary for constant acceleration over a timestepKelly Rauchenberger2015-03-131-12/+5
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* Fixed my timestep!Kelly Rauchenberger2015-03-136-56/+63
| | | | http://gafferongames.com/game-physics/fix-your-timestep/
* Fixed bug that would prevent player from continuing to move after dying, and ↵Kelly Rauchenberger2015-03-125-53/+62
| | | | also refactored collisions and dying a bit
* Lowered volume of sounds and fixed weird mixingKelly Rauchenberger2015-03-123-10/+11
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* Added death sound effectKelly Rauchenberger2015-03-122-1/+3
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* Play a sound when you jumpKelly Rauchenberger2015-03-125-1/+126
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* Added death to my gameKelly Rauchenberger2015-03-127-26/+99
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* Fixed bug where one could fall through the floor after changing mapsKelly Rauchenberger2015-03-114-12/+32
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* Const correctness!Kelly Rauchenberger2015-03-108-113/+156
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-1013-629/+510
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-0716-553/+973
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-232-62/+107
| | | | mesh
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-214-86/+6395
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* Player can short jumpKelly Rauchenberger2015-02-213-5/+23
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* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-191-5/+50
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* Added CRT mesh!Kelly Rauchenberger2015-02-198-66/+287
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Removed tool used to generate the font, also commited some stuff I forgot in ↵Kelly Rauchenberger2015-02-171-32/+0
| | | | the last commit
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-177-353/+488
| | | | Also tweaked the font for apostrophe, p, and q
* Added bloom!Kelly Rauchenberger2015-02-152-45/+72
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* Did some lighting and added room nameKelly Rauchenberger2015-02-145-8/+103
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-146-0/+1066