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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-19 16:15:47 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-19 16:15:47 -0400 |
commit | 4b4125e234cb727c70822e0a1fce0688c357741e (patch) | |
tree | 5b446ebe6f0454304d4202368bd18fba3f629d3d /src | |
parent | 281bdf956a646fd8c9944e9a44f867c984792216 (diff) | |
download | therapy-4b4125e234cb727c70822e0a1fce0688c357741e.tar.gz therapy-4b4125e234cb727c70822e0a1fce0688c357741e.tar.bz2 therapy-4b4125e234cb727c70822e0a1fce0688c357741e.zip |
Implemented a simple AI
Diffstat (limited to 'src')
-rw-r--r-- | src/components/ai.cpp | 142 | ||||
-rw-r--r-- | src/components/ai.h | 73 | ||||
-rw-r--r-- | src/components/map_collision.cpp | 15 | ||||
-rw-r--r-- | src/components/physics_body.cpp | 8 | ||||
-rw-r--r-- | src/components/player_physics.cpp | 8 | ||||
-rw-r--r-- | src/entity.h | 5 | ||||
-rw-r--r-- | src/entityfactory.cpp | 229 | ||||
-rw-r--r-- | src/entityfactory.h | 3 | ||||
-rw-r--r-- | src/map.cpp | 2 | ||||
-rw-r--r-- | src/map.h | 1 | ||||
-rw-r--r-- | src/world.cpp | 18 |
11 files changed, 412 insertions, 92 deletions
diff --git a/src/components/ai.cpp b/src/components/ai.cpp new file mode 100644 index 0000000..9f8c764 --- /dev/null +++ b/src/components/ai.cpp | |||
@@ -0,0 +1,142 @@ | |||
1 | #include "ai.h" | ||
2 | #include <cstdlib> | ||
3 | #include "entity.h" | ||
4 | |||
5 | void AIActionContainer::addAction(std::shared_ptr<AIAction> action) | ||
6 | { | ||
7 | actions.push_back(action); | ||
8 | } | ||
9 | |||
10 | void AIActionContainer::start(Game& game, Entity& entity) | ||
11 | { | ||
12 | currentAction = begin(actions); | ||
13 | |||
14 | if (currentAction != end(actions)) | ||
15 | { | ||
16 | (*currentAction)->start(game, entity); | ||
17 | } | ||
18 | } | ||
19 | |||
20 | void AIActionContainer::perform(Game& game, Entity& entity, double dt) | ||
21 | { | ||
22 | if (!isDone()) | ||
23 | { | ||
24 | (*currentAction)->perform(game, entity, dt); | ||
25 | |||
26 | if ((*currentAction)->isDone()) | ||
27 | { | ||
28 | currentAction++; | ||
29 | |||
30 | if (!isDone()) | ||
31 | { | ||
32 | (*currentAction)->start(game, entity); | ||
33 | } | ||
34 | } | ||
35 | } | ||
36 | } | ||
37 | |||
38 | bool AIActionContainer::isDone() const | ||
39 | { | ||
40 | return currentAction == end(actions); | ||
41 | } | ||
42 | |||
43 | AI::AI(int chance) | ||
44 | { | ||
45 | this->chance = chance; | ||
46 | } | ||
47 | |||
48 | int AI::getChance() const | ||
49 | { | ||
50 | return chance; | ||
51 | } | ||
52 | |||
53 | AI& AIComponent::emplaceAI(int chance) | ||
54 | { | ||
55 | maxChance += chance; | ||
56 | ais.emplace_back(chance); | ||
57 | |||
58 | return ais.back(); | ||
59 | } | ||
60 | |||
61 | void AIComponent::tick(Game& game, Entity& entity, double dt) | ||
62 | { | ||
63 | if (currentAI == nullptr) | ||
64 | { | ||
65 | int toChoose = rand() % maxChance; | ||
66 | for (auto& ai : ais) | ||
67 | { | ||
68 | if (toChoose < ai.getChance()) | ||
69 | { | ||
70 | currentAI = &ai; | ||
71 | break; | ||
72 | } else { | ||
73 | toChoose -= ai.getChance(); | ||
74 | } | ||
75 | } | ||
76 | |||
77 | if (currentAI != nullptr) | ||
78 | { | ||
79 | currentAI->start(game, entity); | ||
80 | } | ||
81 | } | ||
82 | |||
83 | if (currentAI != nullptr) | ||
84 | { | ||
85 | currentAI->perform(game, entity, dt); | ||
86 | |||
87 | if (currentAI->isDone()) | ||
88 | { | ||
89 | currentAI = nullptr; | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | |||
94 | MoveAIAction::MoveAIAction(Direction dir, int len, int speed) | ||
95 | { | ||
96 | this->dir = dir; | ||
97 | this->len = len; | ||
98 | this->speed = speed; | ||
99 | } | ||
100 | |||
101 | void MoveAIAction::start(Game& game, Entity& entity) | ||
102 | { | ||
103 | remaining = len; | ||
104 | } | ||
105 | |||
106 | void MoveAIAction::perform(Game&, Entity& entity, double dt) | ||
107 | { | ||
108 | double dist = dt * speed; | ||
109 | remaining -= dist; | ||
110 | |||
111 | switch (dir) | ||
112 | { | ||
113 | case Direction::Left: | ||
114 | { | ||
115 | entity.position.first -= dist; | ||
116 | break; | ||
117 | } | ||
118 | |||
119 | case Direction::Right: | ||
120 | { | ||
121 | entity.position.first += dist; | ||
122 | break; | ||
123 | } | ||
124 | |||
125 | case Direction::Up: | ||
126 | { | ||
127 | entity.position.second -= dist; | ||
128 | break; | ||
129 | } | ||
130 | |||
131 | case Direction::Down: | ||
132 | { | ||
133 | entity.position.second += dist; | ||
134 | break; | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | |||
139 | bool MoveAIAction::isDone() const | ||
140 | { | ||
141 | return remaining <= 0.0; | ||
142 | } | ||
diff --git a/src/components/ai.h b/src/components/ai.h new file mode 100644 index 0000000..840283b --- /dev/null +++ b/src/components/ai.h | |||
@@ -0,0 +1,73 @@ | |||
1 | #ifndef AI_H | ||
2 | #define AI_H | ||
3 | |||
4 | #include <list> | ||
5 | #include <map> | ||
6 | #include <string> | ||
7 | #include <memory> | ||
8 | |||
9 | #include "entity.h" | ||
10 | |||
11 | class AIAction { | ||
12 | public: | ||
13 | virtual void start(Game& game, Entity& entity) = 0; | ||
14 | virtual void perform(Game& game, Entity& entity, double dt) = 0; | ||
15 | virtual bool isDone() const = 0; | ||
16 | }; | ||
17 | |||
18 | class AIActionContainer { | ||
19 | public: | ||
20 | void addAction(std::shared_ptr<AIAction> action); | ||
21 | virtual void start(Game& game, Entity& entity); | ||
22 | virtual void perform(Game& game, Entity& entity, double dt); | ||
23 | virtual bool isDone() const; | ||
24 | |||
25 | private: | ||
26 | std::list<std::shared_ptr<AIAction>> actions; | ||
27 | std::list<std::shared_ptr<AIAction>>::iterator currentAction {end(actions)}; | ||
28 | }; | ||
29 | |||
30 | class AI : public AIActionContainer { | ||
31 | public: | ||
32 | AI(int chance); | ||
33 | |||
34 | int getChance() const; | ||
35 | |||
36 | private: | ||
37 | int chance; | ||
38 | }; | ||
39 | |||
40 | class AIComponent : public Component { | ||
41 | public: | ||
42 | AI& emplaceAI(int chance); | ||
43 | void tick(Game& game, Entity& entity, double dt); | ||
44 | |||
45 | private: | ||
46 | int maxChance = 0; | ||
47 | std::list<AI> ais; | ||
48 | AI* currentAI = nullptr; | ||
49 | }; | ||
50 | |||
51 | class MoveAIAction : public AIAction { | ||
52 | public: | ||
53 | enum class Direction { | ||
54 | Left, | ||
55 | Right, | ||
56 | Up, | ||
57 | Down | ||
58 | }; | ||
59 | |||
60 | MoveAIAction(Direction dir, int len, int speed); | ||
61 | |||
62 | void start(Game& game, Entity& entity); | ||
63 | void perform(Game& game, Entity& entity, double dt); | ||
64 | bool isDone() const; | ||
65 | |||
66 | private: | ||
67 | Direction dir; | ||
68 | int len; | ||
69 | int speed; | ||
70 | double remaining; | ||
71 | }; | ||
72 | |||
73 | #endif /* end of include guard: AI_H */ | ||
diff --git a/src/components/map_collision.cpp b/src/components/map_collision.cpp index 83ad33d..432fea6 100644 --- a/src/components/map_collision.cpp +++ b/src/components/map_collision.cpp | |||
@@ -156,15 +156,24 @@ void MapCollisionComponent::processCollision(Game& game, Entity& collider, Colli | |||
156 | if (dir == Direction::left) | 156 | if (dir == Direction::left) |
157 | { | 157 | { |
158 | collider.position.first = collision.axis; | 158 | collider.position.first = collision.axis; |
159 | collider.send(game, Message::Type::stopMovingHorizontally); | 159 | |
160 | Message msg(Message::Type::setHorizontalVelocity); | ||
161 | msg.velocity = 0.0; | ||
162 | collider.send(game, msg); | ||
160 | } else if (dir == Direction::right) | 163 | } else if (dir == Direction::right) |
161 | { | 164 | { |
162 | collider.position.first = collision.axis - collider.size.first; | 165 | collider.position.first = collision.axis - collider.size.first; |
163 | collider.send(game, Message::Type::stopMovingHorizontally); | 166 | |
167 | Message msg(Message::Type::setHorizontalVelocity); | ||
168 | msg.velocity = 0.0; | ||
169 | collider.send(game, msg); | ||
164 | } else if (dir == Direction::up) | 170 | } else if (dir == Direction::up) |
165 | { | 171 | { |
166 | collider.position.second = collision.axis; | 172 | collider.position.second = collision.axis; |
167 | collider.send(game, Message::Type::stopMovingVertically); | 173 | |
174 | Message msg(Message::Type::setVerticalVelocity); | ||
175 | msg.velocity = 0.0; | ||
176 | collider.send(game, msg); | ||
168 | } else if (dir == Direction::down) | 177 | } else if (dir == Direction::down) |
169 | { | 178 | { |
170 | collider.position.second = collision.axis - collider.size.second; | 179 | collider.position.second = collision.axis - collider.size.second; |
diff --git a/src/components/physics_body.cpp b/src/components/physics_body.cpp index acbdc5d..97394d1 100644 --- a/src/components/physics_body.cpp +++ b/src/components/physics_body.cpp | |||
@@ -13,12 +13,12 @@ void PhysicsBodyComponent::receive(Game&, Entity&, const Message& msg) | |||
13 | } else if (msg.type == Message::Type::stopWalking) | 13 | } else if (msg.type == Message::Type::stopWalking) |
14 | { | 14 | { |
15 | velocity.first = 0.0; | 15 | velocity.first = 0.0; |
16 | } else if (msg.type == Message::Type::stopMovingHorizontally) | 16 | } else if (msg.type == Message::Type::setHorizontalVelocity) |
17 | { | 17 | { |
18 | velocity.first = 0.0; | 18 | velocity.first = msg.velocity; |
19 | } else if (msg.type == Message::Type::stopMovingVertically) | 19 | } else if (msg.type == Message::Type::setVerticalVelocity) |
20 | { | 20 | { |
21 | velocity.second = 0.0; | 21 | velocity.second = msg.velocity; |
22 | } | 22 | } |
23 | } | 23 | } |
24 | 24 | ||
diff --git a/src/components/player_physics.cpp b/src/components/player_physics.cpp index 1d14f35..40e9948 100644 --- a/src/components/player_physics.cpp +++ b/src/components/player_physics.cpp | |||
@@ -29,12 +29,12 @@ void PlayerPhysicsComponent::receive(Game&, Entity& entity, const Message& msg) | |||
29 | { | 29 | { |
30 | velocity.first = 0.0; | 30 | velocity.first = 0.0; |
31 | direction = 0; | 31 | direction = 0; |
32 | } else if (msg.type == Message::Type::stopMovingHorizontally) | 32 | } else if (msg.type == Message::Type::setHorizontalVelocity) |
33 | { | 33 | { |
34 | velocity.first = 0.0; | 34 | velocity.first = msg.velocity; |
35 | } else if (msg.type == Message::Type::stopMovingVertically) | 35 | } else if (msg.type == Message::Type::setVerticalVelocity) |
36 | { | 36 | { |
37 | velocity.second = 0.0; | 37 | velocity.second = msg.velocity; |
38 | } else if (msg.type == Message::Type::hitTheGround) | 38 | } else if (msg.type == Message::Type::hitTheGround) |
39 | { | 39 | { |
40 | if (isFalling) | 40 | if (isFalling) |
diff --git a/src/entity.h b/src/entity.h index d09dbe5..7f09f2d 100644 --- a/src/entity.h +++ b/src/entity.h | |||
@@ -15,8 +15,8 @@ class Message { | |||
15 | walkLeft, | 15 | walkLeft, |
16 | walkRight, | 16 | walkRight, |
17 | stopWalking, | 17 | stopWalking, |
18 | stopMovingHorizontally, | 18 | setHorizontalVelocity, |
19 | stopMovingVertically, | 19 | setVerticalVelocity, |
20 | collision, | 20 | collision, |
21 | jump, | 21 | jump, |
22 | stopJump, | 22 | stopJump, |
@@ -33,6 +33,7 @@ class Message { | |||
33 | Type type; | 33 | Type type; |
34 | Entity* collisionEntity; | 34 | Entity* collisionEntity; |
35 | int dropAxis; | 35 | int dropAxis; |
36 | double velocity; | ||
36 | }; | 37 | }; |
37 | 38 | ||
38 | class Entity { | 39 | class Entity { |
diff --git a/src/entityfactory.cpp b/src/entityfactory.cpp index 6fb86ca..b80fe99 100644 --- a/src/entityfactory.cpp +++ b/src/entityfactory.cpp | |||
@@ -3,103 +3,180 @@ | |||
3 | #include "muxer.h" | 3 | #include "muxer.h" |
4 | #include <cstdio> | 4 | #include <cstdio> |
5 | #include <map> | 5 | #include <map> |
6 | #include <list> | ||
6 | #include "components/static_image.h" | 7 | #include "components/static_image.h" |
7 | #include "components/simple_collider.h" | 8 | #include "components/simple_collider.h" |
8 | #include "components/physics_body.h" | 9 | #include "components/physics_body.h" |
10 | #include "components/ai.h" | ||
9 | #include "game.h" | 11 | #include "game.h" |
10 | 12 | ||
11 | struct EntityData { | 13 | void parseEntityAIData(AI& ai, xmlNodePtr node, const std::map<std::string, int>& items) |
12 | char* sprite; | ||
13 | char* action; | ||
14 | bool hasPhysics; | ||
15 | int width; | ||
16 | int height; | ||
17 | }; | ||
18 | |||
19 | static std::map<std::string, EntityData> factories; | ||
20 | |||
21 | std::shared_ptr<Entity> EntityFactory::createNamedEntity(const std::string name) | ||
22 | { | 14 | { |
23 | auto it = factories.find(name); | 15 | xmlChar* key; |
24 | EntityData data = factories[name]; | ||
25 | if (it == factories.end()) | ||
26 | { | ||
27 | xmlDocPtr doc = xmlParseFile(("entities/" + name + ".xml").c_str()); | ||
28 | if (doc == nullptr) | ||
29 | { | ||
30 | fprintf(stderr, "Error reading entity %s\n", name.c_str()); | ||
31 | exit(-1); | ||
32 | } | ||
33 | |||
34 | xmlNodePtr top = xmlDocGetRootElement(doc); | ||
35 | if (top == nullptr) | ||
36 | { | ||
37 | fprintf(stderr, "Empty entity %s\n", name.c_str()); | ||
38 | exit(-1); | ||
39 | } | ||
40 | |||
41 | if (xmlStrcmp(top->name, (const xmlChar*) "entity-def")) | ||
42 | { | ||
43 | fprintf(stderr, "Invalid entity definition %s\n", name.c_str()); | ||
44 | exit(-1); | ||
45 | } | ||
46 | 16 | ||
47 | for (xmlNodePtr node = top->xmlChildrenNode; node != NULL; node = node->next) | 17 | for (xmlNodePtr aiNode = node->xmlChildrenNode; aiNode != NULL; aiNode = aiNode->next) |
18 | { | ||
19 | if (!xmlStrcmp(aiNode->name, (xmlChar*) "move")) | ||
48 | { | 20 | { |
49 | if (!xmlStrcmp(node->name, (const xmlChar*) "sprite")) | 21 | MoveAIAction::Direction dir; |
22 | int len; | ||
23 | int speed; | ||
24 | |||
25 | key = xmlGetProp(aiNode, (xmlChar*) "direction"); | ||
26 | if (key == 0) exit(2); | ||
27 | if (!xmlStrcmp(key, (xmlChar*) "left")) | ||
50 | { | 28 | { |
51 | xmlChar* key = xmlNodeListGetString(doc, node->xmlChildrenNode, 1); | 29 | dir = MoveAIAction::Direction::Left; |
52 | data.sprite = (char*) calloc(xmlStrlen(key)+1, sizeof(char)); | 30 | } else if (!xmlStrcmp(key, (xmlChar*) "right")) |
53 | strcpy(data.sprite, (char*) key); | ||
54 | xmlFree(key); | ||
55 | } else if (!xmlStrcmp(node->name, (const xmlChar*) "action")) | ||
56 | { | 31 | { |
57 | xmlChar* key = xmlNodeListGetString(doc, node->xmlChildrenNode, 1); | 32 | dir = MoveAIAction::Direction::Right; |
58 | data.action = (char*) calloc(xmlStrlen(key)+1, sizeof(char)); | 33 | } else if (!xmlStrcmp(key, (xmlChar*) "up")) |
59 | strcpy(data.action, (char*) key); | ||
60 | xmlFree(key); | ||
61 | } else if (!xmlStrcmp(node->name, (const xmlChar*) "size")) | ||
62 | { | 34 | { |
63 | xmlChar* key = xmlNodeListGetString(doc, node->xmlChildrenNode, 1); | 35 | dir = MoveAIAction::Direction::Up; |
64 | data.hasPhysics = true; | 36 | } else if (!xmlStrcmp(key, (xmlChar*) "down")) |
65 | sscanf((char*) key, "%d,%d", &data.width, &data.height); | 37 | { |
66 | xmlFree(key); | 38 | dir = MoveAIAction::Direction::Down; |
39 | } else { | ||
40 | exit(2); | ||
41 | } | ||
42 | xmlFree(key); | ||
43 | |||
44 | key = xmlGetProp(aiNode, (xmlChar*) "length"); | ||
45 | if (key != 0) | ||
46 | { | ||
47 | len = atoi((char*) key); | ||
48 | } else { | ||
49 | key = xmlGetProp(aiNode, (xmlChar*) "length-var"); | ||
50 | if (key == 0) exit(2); | ||
51 | std::string varName = (char*) key; | ||
52 | len = items.at(varName); | ||
53 | } | ||
54 | xmlFree(key); | ||
55 | |||
56 | key = xmlGetProp(aiNode, (xmlChar*) "speed"); | ||
57 | if (key != 0) | ||
58 | { | ||
59 | speed = atoi((char*) key); | ||
60 | } else { | ||
61 | key = xmlGetProp(aiNode, (xmlChar*) "speed-var"); | ||
62 | if (key == 0) exit(2); | ||
63 | std::string varName = (char*) key; | ||
64 | speed = items.at(varName); | ||
65 | } | ||
66 | xmlFree(key); | ||
67 | |||
68 | ai.addAction(std::make_shared<MoveAIAction>(dir, len, speed)); | ||
69 | } else if (!xmlStrcmp(aiNode->name, (xmlChar*) "switch")) | ||
70 | { | ||
71 | key = xmlGetProp(aiNode, (xmlChar*) "item"); | ||
72 | if (key == 0) exit(2); | ||
73 | std::string switchItem = (char*) key; | ||
74 | xmlFree(key); | ||
75 | |||
76 | for (xmlNodePtr switchNode = aiNode->xmlChildrenNode; switchNode != NULL; switchNode = switchNode->next) | ||
77 | { | ||
78 | if (!xmlStrcmp(switchNode->name, (xmlChar*) "case")) | ||
79 | { | ||
80 | key = xmlGetProp(switchNode, (xmlChar*) "value"); | ||
81 | if (key == 0) exit(2); | ||
82 | int caseValue = atoi((char*) key); | ||
83 | xmlFree(key); | ||
84 | |||
85 | if (items.at(switchItem) == caseValue) | ||
86 | { | ||
87 | parseEntityAIData(ai, switchNode, items); | ||
88 | } | ||
89 | } | ||
67 | } | 90 | } |
68 | } | 91 | } |
69 | |||
70 | xmlFreeDoc(doc); | ||
71 | |||
72 | factories[name] = data; | ||
73 | } | 92 | } |
74 | 93 | } | |
75 | auto entity = std::make_shared<Entity>(); | 94 | |
76 | 95 | std::shared_ptr<Entity> EntityFactory::createNamedEntity(const std::string name, const std::map<std::string, int>& items) | |
77 | if (data.sprite) | 96 | { |
97 | xmlDocPtr doc = xmlParseFile("res/entities.xml"); | ||
98 | if (doc == nullptr) | ||
78 | { | 99 | { |
79 | auto component = std::make_shared<StaticImageComponent>(data.sprite); | 100 | fprintf(stderr, "Error reading entities\n"); |
80 | entity->addComponent(component); | 101 | exit(-1); |
81 | } | 102 | } |
82 | 103 | ||
83 | if (data.action) | 104 | xmlNodePtr top = xmlDocGetRootElement(doc); |
105 | if (top == nullptr) | ||
84 | { | 106 | { |
85 | if (!strcmp(data.action, "save")) | 107 | fprintf(stderr, "Empty entities file\n"); |
86 | { | 108 | exit(-1); |
87 | auto component = std::make_shared<SimpleColliderComponent>([&] (Game& game, Entity&) { | 109 | } |
88 | playSound("res/Pickup_Coin23.wav", 0.25); | 110 | |
89 | 111 | if (xmlStrcmp(top->name, (const xmlChar*) "entities")) | |
90 | game.saveGame(); | 112 | { |
91 | }); | 113 | fprintf(stderr, "Invalid entities definition\n"); |
92 | entity->addComponent(component); | 114 | exit(-1); |
93 | } | ||
94 | } | 115 | } |
95 | 116 | ||
96 | if (data.hasPhysics) | 117 | auto entity = std::make_shared<Entity>(); |
118 | |||
119 | xmlChar* key; | ||
120 | for (xmlNodePtr node = top->xmlChildrenNode; node != NULL; node = node->next) | ||
97 | { | 121 | { |
98 | auto component = std::make_shared<PhysicsBodyComponent>(); | 122 | if (!xmlStrcmp(node->name, (xmlChar*) "entity")) |
99 | entity->addComponent(component); | 123 | { |
100 | 124 | key = xmlGetProp(node, (xmlChar*) "id"); | |
101 | entity->size = std::make_pair(data.width, data.height); | 125 | if (key == 0) exit(-1); |
126 | std::string entityID = (char*) key; | ||
127 | xmlFree(key); | ||
128 | |||
129 | if (entityID == name) | ||
130 | { | ||
131 | key = xmlGetProp(node, (xmlChar*) "sprite"); | ||
132 | if (key == 0) exit(-1); | ||
133 | auto spriteComponent = std::make_shared<StaticImageComponent>((char*) key); | ||
134 | entity->addComponent(spriteComponent); | ||
135 | xmlFree(key); | ||
136 | |||
137 | auto physicsComponent = std::make_shared<PhysicsBodyComponent>(); | ||
138 | entity->addComponent(physicsComponent); | ||
139 | |||
140 | key = xmlGetProp(node, (xmlChar*) "width"); | ||
141 | if (key == 0) exit(-1); | ||
142 | entity->size.first = atoi((char*) key); | ||
143 | xmlFree(key); | ||
144 | |||
145 | key = xmlGetProp(node, (xmlChar*) "height"); | ||
146 | if (key == 0) exit(-1); | ||
147 | entity->size.second = atoi((char*) key); | ||
148 | xmlFree(key); | ||
149 | |||
150 | bool addAI = false; | ||
151 | auto aiComponent = std::make_shared<AIComponent>(); | ||
152 | |||
153 | for (xmlNodePtr entityNode = node->xmlChildrenNode; entityNode != NULL; entityNode = entityNode->next) | ||
154 | { | ||
155 | if (!xmlStrcmp(entityNode->name, (xmlChar*) "ai")) | ||
156 | { | ||
157 | addAI = true; | ||
158 | |||
159 | xmlChar* chanceKey = xmlGetProp(entityNode, (xmlChar*) "chance"); | ||
160 | if (chanceKey == 0) exit(2); | ||
161 | int chance = atoi((char*) chanceKey); | ||
162 | xmlFree(chanceKey); | ||
163 | |||
164 | AI& ai = aiComponent->emplaceAI(chance); | ||
165 | parseEntityAIData(ai, entityNode, items); | ||
166 | } | ||
167 | } | ||
168 | |||
169 | if (addAI) | ||
170 | { | ||
171 | entity->addComponent(aiComponent); | ||
172 | } | ||
173 | |||
174 | break; | ||
175 | } | ||
176 | } | ||
102 | } | 177 | } |
178 | |||
179 | xmlFreeDoc(doc); | ||
103 | 180 | ||
104 | return entity; | 181 | return entity; |
105 | } | 182 | } |
diff --git a/src/entityfactory.h b/src/entityfactory.h index 870d6d5..56f7216 100644 --- a/src/entityfactory.h +++ b/src/entityfactory.h | |||
@@ -2,13 +2,14 @@ | |||
2 | #define ENTITYFACTORY_H | 2 | #define ENTITYFACTORY_H |
3 | 3 | ||
4 | #include <string> | 4 | #include <string> |
5 | #include <map> | ||
5 | 6 | ||
6 | class Entity; | 7 | class Entity; |
7 | class Map; | 8 | class Map; |
8 | 9 | ||
9 | class EntityFactory { | 10 | class EntityFactory { |
10 | public: | 11 | public: |
11 | static std::shared_ptr<Entity> createNamedEntity(const std::string name); | 12 | static std::shared_ptr<Entity> createNamedEntity(const std::string name, const std::map<std::string, int>& items); |
12 | }; | 13 | }; |
13 | 14 | ||
14 | #endif | 15 | #endif |
diff --git a/src/map.cpp b/src/map.cpp index c4f31d1..e3725b2 100644 --- a/src/map.cpp +++ b/src/map.cpp | |||
@@ -69,7 +69,7 @@ void Map::createEntities(std::list<std::shared_ptr<Entity>>& entities) const | |||
69 | { | 69 | { |
70 | for (auto data : this->entities) | 70 | for (auto data : this->entities) |
71 | { | 71 | { |
72 | auto entity = EntityFactory::createNamedEntity(data.name); | 72 | auto entity = EntityFactory::createNamedEntity(data.name, data.items); |
73 | entity->position = data.position; | 73 | entity->position = data.position; |
74 | 74 | ||
75 | entities.push_back(entity); | 75 | entities.push_back(entity); |
diff --git a/src/map.h b/src/map.h index 4e661ab..22333aa 100644 --- a/src/map.h +++ b/src/map.h | |||
@@ -34,6 +34,7 @@ class Map { | |||
34 | struct EntityData { | 34 | struct EntityData { |
35 | std::string name; | 35 | std::string name; |
36 | std::pair<int, int> position; | 36 | std::pair<int, int> position; |
37 | std::map<std::string, int> items; | ||
37 | }; | 38 | }; |
38 | 39 | ||
39 | struct Adjacent { | 40 | struct Adjacent { |
diff --git a/src/world.cpp b/src/world.cpp index 17288fa..0c61c47 100644 --- a/src/world.cpp +++ b/src/world.cpp | |||
@@ -57,7 +57,7 @@ World::World(const char* filename) | |||
57 | { | 57 | { |
58 | if (!xmlStrcmp(mapNode->name, (const xmlChar*) "environment")) | 58 | if (!xmlStrcmp(mapNode->name, (const xmlChar*) "environment")) |
59 | { | 59 | { |
60 | xmlChar* key = xmlNodeListGetString(doc, mapNode->xmlChildrenNode, 1); | 60 | xmlChar* key = xmlNodeGetContent(mapNode); |
61 | int* mapdata = (int*) malloc(MAP_WIDTH*MAP_HEIGHT*sizeof(int)); | 61 | int* mapdata = (int*) malloc(MAP_WIDTH*MAP_HEIGHT*sizeof(int)); |
62 | mapdata[0] = atoi(strtok((char*) key, ",\n")); | 62 | mapdata[0] = atoi(strtok((char*) key, ",\n")); |
63 | for (int i=1; i<(MAP_WIDTH*MAP_HEIGHT); i++) | 63 | for (int i=1; i<(MAP_WIDTH*MAP_HEIGHT); i++) |
@@ -85,6 +85,22 @@ World::World(const char* filename) | |||
85 | data.position.second = atoi((char*) yKey); | 85 | data.position.second = atoi((char*) yKey); |
86 | xmlFree(yKey); | 86 | xmlFree(yKey); |
87 | 87 | ||
88 | for (xmlNodePtr entityNode = mapNode->xmlChildrenNode; entityNode != NULL; entityNode = entityNode->next) | ||
89 | { | ||
90 | if (!xmlStrcmp(entityNode->name, (xmlChar*) "item")) | ||
91 | { | ||
92 | xmlChar* itemIdKey = xmlGetProp(entityNode, (const xmlChar*) "id"); | ||
93 | if (itemIdKey == 0) exit(2); | ||
94 | std::string itemId = (char*) itemIdKey; | ||
95 | xmlFree(itemIdKey); | ||
96 | |||
97 | xmlChar* itemIdVal = xmlNodeGetContent(entityNode); | ||
98 | if (itemIdVal == 0) exit(2); | ||
99 | data.items[itemId] = atoi((char*) itemIdVal); | ||
100 | xmlFree(itemIdVal); | ||
101 | } | ||
102 | } | ||
103 | |||
88 | map.addEntity(data); | 104 | map.addEntity(data); |
89 | } else if (!xmlStrcmp(mapNode->name, (const xmlChar*) "adjacent")) | 105 | } else if (!xmlStrcmp(mapNode->name, (const xmlChar*) "adjacent")) |
90 | { | 106 | { |