Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed bug allowing player to jump through walls when crossing a vertical map ↵ | Kelly Rauchenberger | 2015-03-19 | 1 | -5/+5 |
| | | | | | | boundary It turns out that it is somewhat confusing that GAME_HEIGHT != MAP_HEIGHT*TILE_HEIGHT | ||||
* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 11 | -92/+412 |
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* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 7 | -276/+208 |
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* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 12 | -168/+393 |
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* | Removed "../" from file paths | Kelly Rauchenberger | 2015-03-16 | 7 | -18/+18 |
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* | Fixed the empty XML bug AGAIN | Kelly Rauchenberger | 2015-03-15 | 1 | -12/+18 |
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* | Fixed error with empty left and right maps | Kelly Rauchenberger | 2015-03-15 | 3 | -23/+22 |
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* | Fixed bug with map with no name | Kelly Rauchenberger | 2015-03-15 | 1 | -2/+8 |
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* | Started writing map editor | Kelly Rauchenberger | 2015-03-14 | 4 | -7/+7 |
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* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 23 | -767/+826 |
| | | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles. | ||||
* | Removed some unnecessary parameters from methods | Kelly Rauchenberger | 2015-03-14 | 6 | -15/+18 |
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* | Fixed how movement while dying works | Kelly Rauchenberger | 2015-03-14 | 3 | -58/+72 |
| | | | | Also removed some unnecessary Message objects | ||||
* | Added reverb to sound effects | Kelly Rauchenberger | 2015-03-14 | 5 | -12/+30 |
| | | | | Also removed some extraneous parentheses | ||||
* | Defined map equality | Kelly Rauchenberger | 2015-03-14 | 3 | -1/+19 |
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* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 8 | -17/+23 |
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* | Removed explicit map loading from Game since maps load each other now | Kelly Rauchenberger | 2015-03-14 | 2 | -4/+3 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 12 | -85/+284 |
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* | Fixed bug with blitting transparent textures | Kelly Rauchenberger | 2015-03-13 | 1 | -1/+2 |
| | | | | Also moved player in front of checkpoint | ||||
* | Added a checkpoint | Kelly Rauchenberger | 2015-03-13 | 3 | -0/+68 |
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* | RK4 integration is not necessary for constant acceleration over a timestep | Kelly Rauchenberger | 2015-03-13 | 1 | -12/+5 |
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* | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 6 | -56/+63 |
| | | | | http://gafferongames.com/game-physics/fix-your-timestep/ | ||||
* | Fixed bug that would prevent player from continuing to move after dying, and ↵ | Kelly Rauchenberger | 2015-03-12 | 5 | -53/+62 |
| | | | | also refactored collisions and dying a bit | ||||
* | Lowered volume of sounds and fixed weird mixing | Kelly Rauchenberger | 2015-03-12 | 3 | -10/+11 |
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* | Added death sound effect | Kelly Rauchenberger | 2015-03-12 | 2 | -1/+3 |
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* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 5 | -1/+126 |
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* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 7 | -26/+99 |
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* | Fixed bug where one could fall through the floor after changing maps | Kelly Rauchenberger | 2015-03-11 | 4 | -12/+32 |
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 8 | -113/+156 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 13 | -629/+510 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 16 | -553/+973 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 2 | -62/+107 |
| | | | | mesh | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 4 | -86/+6395 |
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* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 3 | -5/+23 |
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* | Added ability to resize window (full screen is really laggy though!) | Kelly Rauchenberger | 2015-02-19 | 1 | -5/+50 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 8 | -66/+287 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Removed tool used to generate the font, also commited some stuff I forgot in ↵ | Kelly Rauchenberger | 2015-02-17 | 1 | -32/+0 |
| | | | | the last commit | ||||
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 7 | -353/+488 |
| | | | | Also tweaked the font for apostrophe, p, and q | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 2 | -45/+72 |
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* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 5 | -8/+103 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 6 | -0/+1066 |