| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
|
|
|
|
|
|
| |
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed.
Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
|
|
|
|
| |
Refactored how systems work slightly. Now, rendering can be done by a number of systems working together. Since the AnimatingSystem handles the animation of sprites, it should also handle the rendering of them. Because of this, the RenderingSystem has been removed.
|
|
Also restyled a lot of the code.
|