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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
commit | e4e2f2d2a7b6a282b9618aa0004d9453936f43c6 (patch) | |
tree | de1653dc8b5992420147f28d9fb4de052ea1845f /src/systems/animating.cpp | |
parent | e16fb5be90c889c371cbb0ca2444735c2e12073c (diff) | |
download | therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.gz therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.bz2 therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.zip |
Added player death and event scheduling
Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
Diffstat (limited to 'src/systems/animating.cpp')
-rw-r--r-- | src/systems/animating.cpp | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/src/systems/animating.cpp b/src/systems/animating.cpp index 22224c9..634af67 100644 --- a/src/systems/animating.cpp +++ b/src/systems/animating.cpp | |||
@@ -13,7 +13,10 @@ void AnimatingSystem::tick(double) | |||
13 | auto& sprite = game_.getEntityManager(). | 13 | auto& sprite = game_.getEntityManager(). |
14 | getComponent<AnimatableComponent>(entity); | 14 | getComponent<AnimatableComponent>(entity); |
15 | 15 | ||
16 | sprite.setCountdown(sprite.getCountdown() + 1); | 16 | if (!sprite.isFrozen()) |
17 | { | ||
18 | sprite.setCountdown(sprite.getCountdown() + 1); | ||
19 | } | ||
17 | 20 | ||
18 | const Animation& anim = sprite.getAnimation(); | 21 | const Animation& anim = sprite.getAnimation(); |
19 | if (sprite.getCountdown() >= anim.getDelay()) | 22 | if (sprite.getCountdown() >= anim.getDelay()) |
@@ -26,6 +29,11 @@ void AnimatingSystem::tick(double) | |||
26 | sprite.setFrame(anim.getFirstFrame()); | 29 | sprite.setFrame(anim.getFirstFrame()); |
27 | } | 30 | } |
28 | } | 31 | } |
32 | |||
33 | if (sprite.isFlickering()) | ||
34 | { | ||
35 | sprite.setFlickerTimer((sprite.getFlickerTimer() + 1) % 6); | ||
36 | } | ||
29 | } | 37 | } |
30 | } | 38 | } |
31 | 39 | ||
@@ -44,6 +52,12 @@ void AnimatingSystem::render(Texture& texture) | |||
44 | auto& transform = game_.getEntityManager(). | 52 | auto& transform = game_.getEntityManager(). |
45 | getComponent<TransformableComponent>(entity); | 53 | getComponent<TransformableComponent>(entity); |
46 | 54 | ||
55 | double alpha = 1.0; | ||
56 | if (sprite.isFlickering() && (sprite.getFlickerTimer() < 3)) | ||
57 | { | ||
58 | alpha = 0.0; | ||
59 | } | ||
60 | |||
47 | Rectangle dstrect { | 61 | Rectangle dstrect { |
48 | static_cast<int>(transform.getX()), | 62 | static_cast<int>(transform.getX()), |
49 | static_cast<int>(transform.getY()), | 63 | static_cast<int>(transform.getY()), |
@@ -55,7 +69,8 @@ void AnimatingSystem::render(Texture& texture) | |||
55 | aset.getTexture(), | 69 | aset.getTexture(), |
56 | texture, | 70 | texture, |
57 | aset.getFrameRect(sprite.getFrame()), | 71 | aset.getFrameRect(sprite.getFrame()), |
58 | dstrect); | 72 | dstrect, |
73 | alpha); | ||
59 | } | 74 | } |
60 | } | 75 | } |
61 | 76 | ||