Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Removed "../" from file paths | Kelly Rauchenberger | 2015-03-16 | 1 | -9/+9 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+1 |
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* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+4 |
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* | Fixed bug where one could fall through the floor after changing maps | Kelly Rauchenberger | 2015-03-11 | 1 | -3/+3 |
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* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -158/+98 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -3/+3 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 1 | -54/+97 |
| | | | | mesh | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 1 | -84/+64 |
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* | Added ability to resize window (full screen is really laggy though!) | Kelly Rauchenberger | 2015-02-19 | 1 | -5/+50 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -29/+168 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 1 | -18/+28 |
| | | | | Also tweaked the font for apostrophe, p, and q | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 1 | -2/+71 |
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* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 1 | -4/+53 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+582 |