summary refs log tree commit diff stats
path: root/src/map.h
Commit message (Expand)AuthorAgeFilesLines
* Implemented map rendering and basic collisionKelly Rauchenberger2018-02-111-0/+45
* Wrote EntityManagerKelly Rauchenberger2015-06-111-70/+0
* Implemented a simple AIKelly Rauchenberger2015-03-191-0/+1
* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-181-18/+17
* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-15/+41
* Fixed error with empty left and right mapsKelly Rauchenberger2015-03-151-4/+4
* Defined map equalityKelly Rauchenberger2015-03-141-0/+3
* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-9/+22
* Const correctness!Kelly Rauchenberger2015-03-101-8/+8
* C++11'd everything!Kelly Rauchenberger2015-03-101-4/+10
* Player can short jumpKelly Rauchenberger2015-02-211-0/+1
* Added CRT mesh!Kelly Rauchenberger2015-02-191-2/+2
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-171-39/+18
* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+42