summary refs log tree commit diff stats
path: root/src/main.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-1/+1
|
* Play a sound when you jumpKelly Rauchenberger2015-03-121-0/+3
|
* C++11'd everything!Kelly Rauchenberger2015-03-101-1/+9
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-071-65/+2
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-231-8/+10
| | | | mesh
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-211-0/+3
|
* Added CRT mesh!Kelly Rauchenberger2015-02-191-5/+16
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-171-69/+22
| | | | Also tweaked the font for apostrophe, p, and q
* Added bloom!Kelly Rauchenberger2015-02-151-43/+1
|
* Did some lighting and added room nameKelly Rauchenberger2015-02-141-1/+2
|
* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+149