Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+2 |
| | | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles. | ||||
* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 1 | -5/+5 |
| | |||||
* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -0/+1 |
| | |||||
* | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 1 | -2/+2 |
| | | | | http://gafferongames.com/game-physics/fix-your-timestep/ | ||||
* | Fixed bug that would prevent player from continuing to move after dying, and ↵ | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+2 |
| | | | | also refactored collisions and dying a bit | ||||
* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+2 |
| | |||||
* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -2/+2 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -47/+34 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -0/+72 |
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. |