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authorKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 19:25:23 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 19:25:23 -0400
commit6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b (patch)
tree0a884ddd12b4e5b0afcc9c4ecaea5ecc73605b57 /src/entity.h
parentd9349f10d6d1972e87aea76d502703fae128a0e5 (diff)
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Added sound when you hit the ground
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
Diffstat (limited to 'src/entity.h')
-rw-r--r--src/entity.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/entity.h b/src/entity.h index 26febfb..d09dbe5 100644 --- a/src/entity.h +++ b/src/entity.h
@@ -24,7 +24,8 @@ class Message {
24 canDrop, 24 canDrop,
25 cantDrop, 25 cantDrop,
26 die, 26 die,
27 stopDying 27 stopDying,
28 hitTheGround
28 }; 29 };
29 30
30 Message(Type type) : type(type) {} 31 Message(Type type) : type(type) {}