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* Refactored rendererKelly Rauchenberger2018-02-161-1/+1
| | | | | | Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
* Inlined some componentsKelly Rauchenberger2018-02-071-26/+82
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* Whitespace changesKelly Rauchenberger2018-02-051-3/+3
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* Player now movesKelly Rauchenberger2015-06-261-0/+36