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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
commited08b673c50b076042d8f0c49501372168142764 (patch)
tree18ecda99942ef11ce4023c3ad4437976f96b75da /src/components/controllable.h
parent224645d1071c14b4829dbb3ae35870868fcff85a (diff)
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Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed.

Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'src/components/controllable.h')
-rw-r--r--src/components/controllable.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/components/controllable.h b/src/components/controllable.h index fa78c8b..1b12985 100644 --- a/src/components/controllable.h +++ b/src/components/controllable.h
@@ -2,7 +2,7 @@
2#define CONTROLLABLE_H_4E0B85B4 2#define CONTROLLABLE_H_4E0B85B4
3 3
4#include "component.h" 4#include "component.h"
5#include "renderer.h" 5#include "renderer/gl.h"
6 6
7class ControllableComponent : public Component { 7class ControllableComponent : public Component {
8public: 8public: