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path: root/src/components.cpp
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* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-6/+6
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* Added a checkpointKelly Rauchenberger2015-03-131-0/+27
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* RK4 integration is not necessary for constant acceleration over a timestepKelly Rauchenberger2015-03-131-12/+5
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* Fixed my timestep!Kelly Rauchenberger2015-03-131-28/+34
| | | | http://gafferongames.com/game-physics/fix-your-timestep/
* Fixed bug that would prevent player from continuing to move after dying, and ↵Kelly Rauchenberger2015-03-121-24/+28
| | | | also refactored collisions and dying a bit
* Lowered volume of sounds and fixed weird mixingKelly Rauchenberger2015-03-121-2/+2
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* Added death sound effectKelly Rauchenberger2015-03-121-0/+2
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* Play a sound when you jumpKelly Rauchenberger2015-03-121-0/+3
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* Added death to my gameKelly Rauchenberger2015-03-121-18/+50
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* Fixed bug where one could fall through the floor after changing mapsKelly Rauchenberger2015-03-111-5/+25
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* Const correctness!Kelly Rauchenberger2015-03-101-78/+95
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-101-190/+163
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-071-0/+537
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.