summary refs log tree commit diff stats
path: root/shaders/final.fragment
Commit message (Collapse)AuthorAgeFilesLines
* Refactored rendererKelly Rauchenberger2018-02-161-2/+2
| | | | | | Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
* Fixed inconsistent rendering failureKelly Rauchenberger2018-02-131-2/+2
| | | | | | | | | | The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1
* Made some fixes to rendering I guessKelly Rauchenberger2018-02-041-4/+5
| | | | | This is pretty old so I'm not exactly sure what it does but without it, the monitor gets rendered upside down.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-231-5/+5
| | | | mesh
* Player can short jumpKelly Rauchenberger2015-02-211-15/+1
|
* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-191-9/+5
|
* Added CRT mesh!Kelly Rauchenberger2015-02-191-6/+6
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Added bloom!Kelly Rauchenberger2015-02-151-7/+43
|
* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+56