Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed inconsistent rendering failure | Kelly Rauchenberger | 2018-02-13 | 1 | -2/+2 |
| | | | | | | | | | | The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1 | ||||
* | Made some fixes to rendering I guess | Kelly Rauchenberger | 2018-02-04 | 1 | -4/+5 |
| | | | | | This is pretty old so I'm not exactly sure what it does but without it, the monitor gets rendered upside down. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 1 | -5/+5 |
| | | | | mesh | ||||
* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 1 | -15/+1 |
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* | Added ability to resize window (full screen is really laggy though!) | Kelly Rauchenberger | 2015-02-19 | 1 | -9/+5 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -6/+6 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 1 | -7/+43 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+56 |