Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added entity indexing | Kelly Rauchenberger | 2018-03-05 | 1 | -5/+5 |
| | | | | Changed the world format so that map objects are indexed (per map). The next available map object index is cached for each map. | ||||
* | Added player death and event scheduling | Kelly Rauchenberger | 2018-02-18 | 1 | -1/+1 |
| | | | | Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop. | ||||
* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 1 | -1/+1 |
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* | Map editor can now edit properties for objects (breaks main game build) | Kelly Rauchenberger | 2015-03-19 | 1 | -4/+28 |
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* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -4/+4 |
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* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -4/+28 |
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* | Map editor can now define actions to occur when the player goes off a ↵ | Kelly Rauchenberger | 2015-03-17 | 1 | -51/+3 |
| | | | | specified edge of the map | ||||
* | Fixed bug with placing entities in map editor | Kelly Rauchenberger | 2015-03-17 | 1 | -3/+3 |
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* | Made some nice changes to the map editor widget | Kelly Rauchenberger | 2015-03-17 | 1 | -0/+98 |
Center the map edit widget Map edit zooming in should happen around the cursor Disallow editing outside the mapedit widget Add some scroll space around the mapedit widget |