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* | Player now movesKelly Rauchenberger2015-06-2623-61/+642
* | Now displaying player characterKelly Rauchenberger2015-06-1812-152/+270
* | Wrote EntityManagerKelly Rauchenberger2015-06-1132-1994/+294
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* Redesigned the moving platform spriteKelly Rauchenberger2015-03-205-1/+1
* Fixed bug allowing player to jump through walls when crossing a vertical map ...Kelly Rauchenberger2015-03-191-5/+5
* Implemented a simple AIKelly Rauchenberger2015-03-1914-102/+436
* Map editor can now edit properties for objects (breaks main game build)Kelly Rauchenberger2015-03-1914-145/+716
* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-1815-772/+620
* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-1813-172/+421
* Map editor stops highlighting cursor when you scroll off editable map areaKelly Rauchenberger2015-03-182-0/+23
* Added ghosts of adjacent warp maps to map editor widgetKelly Rauchenberger2015-03-183-18/+72
* Map editor widget now starts out centeredKelly Rauchenberger2015-03-183-7/+12
* Map editor can now define actions to occur when the player goes off a specifi...Kelly Rauchenberger2015-03-1716-158/+804
* Fixed bug with starting position label going under the adjacent button in map...Kelly Rauchenberger2015-03-172-2/+5
* Fixed bug with placing entities in map editorKelly Rauchenberger2015-03-172-13/+13
* Splitters in map editor now move as dragged and start at reasonable sizesKelly Rauchenberger2015-03-172-14/+32
* Made some nice changes to the map editor widgetKelly Rauchenberger2015-03-1710-182/+127
* Map editor now assumes a reasonable amount of screen real estateKelly Rauchenberger2015-03-171-3/+27
* Implemented undo/redo framework in map editorKelly Rauchenberger2015-03-1710-47/+482
* Added tool to map editor to set game starting positionKelly Rauchenberger2015-03-169-87/+251
* Opening a file in the map editor closes the current window if the current win...Kelly Rauchenberger2015-03-164-3/+22
* Added popup menu to tree in map editorKelly Rauchenberger2015-03-162-0/+15
* Map editor now remembers last map you looked atKelly Rauchenberger2015-03-163-0/+7
* Rewrote map editor so a single file contains all mapsKelly Rauchenberger2015-03-1614-255/+957
* Added toolbar with file buttons to map editorKelly Rauchenberger2015-03-168-19/+59
* Removed "../" from file pathsKelly Rauchenberger2015-03-168-19/+19
* Added ability to edit and remove entities to map editorKelly Rauchenberger2015-03-168-19/+126
* Adjusted how resizing the map editor worksKelly Rauchenberger2015-03-162-2/+14
* Map editor can now add entities to mapsKelly Rauchenberger2015-03-158-45/+260
* Map editor can now save and load (but not edit) entities in mapsKelly Rauchenberger2015-03-156-7/+227
* Fixed the empty XML bug AGAINKelly Rauchenberger2015-03-151-12/+18
* Fixed error with empty left and right mapsKelly Rauchenberger2015-03-153-23/+22
* Fixed functionality of quit menu item in map editorKelly Rauchenberger2015-03-153-10/+41
* Added ability to edit title in map editorKelly Rauchenberger2015-03-156-25/+50
* Added file management to map editor (only edits environment at current time)Kelly Rauchenberger2015-03-155-16/+204
* Fixed bug with map with no nameKelly Rauchenberger2015-03-151-2/+8
* Added preview of tile to be placed under mouse in map editorKelly Rauchenberger2015-03-152-0/+29
* Added scrolling and zooming to map editorKelly Rauchenberger2015-03-157-50/+131
* Added basic ability to set tiles in map editorKelly Rauchenberger2015-03-158-33/+298
* Started writing map editorKelly Rauchenberger2015-03-148-7/+244
* Added sound when you hit the groundKelly Rauchenberger2015-03-1424-768/+844
* Removed some unnecessary parameters from methodsKelly Rauchenberger2015-03-146-15/+18
* Fixed how movement while dying worksKelly Rauchenberger2015-03-143-58/+72
* Added reverb to sound effectsKelly Rauchenberger2015-03-145-12/+30
* Defined map equalityKelly Rauchenberger2015-03-143-1/+19
* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-148-17/+23
* Removed explicit map loading from Game since maps load each other nowKelly Rauchenberger2015-03-142-4/+3
* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-1417-92/+345
* Fixed bug with blitting transparent texturesKelly Rauchenberger2015-03-132-2/+4
* Added a checkpointKelly Rauchenberger2015-03-135-0/+68