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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-17 15:34:24 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-17 15:39:39 -0400 |
commit | 86f0106d0523825549f1e74b835688c78a10cf6c (patch) | |
tree | 6f83fce90e71abb22b1a8f3e09c79963b2a34d5d | |
parent | 5e48cf6333aca7af6854d79194f138d57ce0b5e1 (diff) | |
download | therapy-es-rewrite.tar.gz therapy-es-rewrite.tar.bz2 therapy-es-rewrite.zip |
Added muxer access to script engine es-rewrite
-rw-r--r-- | scripts/checkpoint.lua | 2 | ||||
-rw-r--r-- | src/game.cpp | 6 | ||||
-rw-r--r-- | src/systems/scripting.cpp | 5 |
3 files changed, 6 insertions, 7 deletions
diff --git a/scripts/checkpoint.lua b/scripts/checkpoint.lua index a5c8c54..04cf357 100644 --- a/scripts/checkpoint.lua +++ b/scripts/checkpoint.lua | |||
@@ -13,5 +13,7 @@ function checkpoint.OnTouch(id, player) | |||
13 | player:playable().checkpointMapObjectIndex = | 13 | player:playable().checkpointMapObjectIndex = |
14 | id:prototypable().mapObjectIndex | 14 | id:prototypable().mapObjectIndex |
15 | player:playable().checkpointPos = player:transformable().pos | 15 | player:playable().checkpointPos = player:transformable().pos |
16 | |||
17 | playSound("res/Pickup_Coin23.wav", 0.25) | ||
16 | end | 18 | end |
17 | end | 19 | end |
diff --git a/src/game.cpp b/src/game.cpp index c76349f..eb57bc6 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -1,9 +1,4 @@ | |||
1 | #include "game.h" | 1 | #include "game.h" |
2 | #include "components/animatable.h" | ||
3 | #include "components/transformable.h" | ||
4 | #include "components/controllable.h" | ||
5 | #include "components/ponderable.h" | ||
6 | #include "components/orientable.h" | ||
7 | #include "systems/controlling.h" | 2 | #include "systems/controlling.h" |
8 | #include "systems/pondering.h" | 3 | #include "systems/pondering.h" |
9 | #include "systems/animating.h" | 4 | #include "systems/animating.h" |
@@ -13,7 +8,6 @@ | |||
13 | #include "systems/scheduling.h" | 8 | #include "systems/scheduling.h" |
14 | #include "systems/realizing.h" | 9 | #include "systems/realizing.h" |
15 | #include "systems/scripting.h" | 10 | #include "systems/scripting.h" |
16 | #include "animation.h" | ||
17 | #include "consts.h" | 11 | #include "consts.h" |
18 | 12 | ||
19 | void key_callback(GLFWwindow* window, int key, int, int action, int) | 13 | void key_callback(GLFWwindow* window, int key, int, int action, int) |
diff --git a/src/systems/scripting.cpp b/src/systems/scripting.cpp index c423558..504224c 100644 --- a/src/systems/scripting.cpp +++ b/src/systems/scripting.cpp | |||
@@ -9,6 +9,7 @@ | |||
9 | #include "components/automatable.h" | 9 | #include "components/automatable.h" |
10 | #include "systems/realizing.h" | 10 | #include "systems/realizing.h" |
11 | #include "vector.h" | 11 | #include "vector.h" |
12 | #include "muxer.h" | ||
12 | 13 | ||
13 | struct script_entity { | 14 | struct script_entity { |
14 | using id_type = EntityManager::id_type; | 15 | using id_type = EntityManager::id_type; |
@@ -103,10 +104,12 @@ ScriptingSystem::ScriptingSystem(Game& game) : System(game) | |||
103 | 104 | ||
104 | engine_.set_function( | 105 | engine_.set_function( |
105 | "realizing", | 106 | "realizing", |
106 | [&] () { | 107 | [&] () -> RealizingSystem& { |
107 | return game_.getSystemManager().getSystem<RealizingSystem>(); | 108 | return game_.getSystemManager().getSystem<RealizingSystem>(); |
108 | }); | 109 | }); |
109 | 110 | ||
111 | engine_.set_function("playSound", playSound); | ||
112 | |||
110 | engine_.script_file("scripts/common.lua"); | 113 | engine_.script_file("scripts/common.lua"); |
111 | engine_.script_file("scripts/movplat.lua"); | 114 | engine_.script_file("scripts/movplat.lua"); |
112 | engine_.script_file("scripts/checkpoint.lua"); | 115 | engine_.script_file("scripts/checkpoint.lua"); |