diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/main.cpp | 91 | ||||
| -rw-r--r-- | src/map.cpp | 257 | ||||
| -rw-r--r-- | src/map.h | 57 | ||||
| -rw-r--r-- | src/mapview.cpp | 319 | ||||
| -rw-r--r-- | src/mapview.h | 58 | ||||
| -rw-r--r-- | src/renderer.cpp | 46 | ||||
| -rw-r--r-- | src/state.h | 13 |
7 files changed, 488 insertions, 353 deletions
| diff --git a/src/main.cpp b/src/main.cpp index e1e1aa2..2a1d9ea 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -1,40 +1,26 @@ | |||
| 1 | #include <ctime> | 1 | #include <ctime> |
| 2 | #include <list> | 2 | #include <list> |
| 3 | #include "map.h" | 3 | #include "map.h" |
| 4 | #include "state.h" | ||
| 5 | #include "mapview.h" | ||
| 4 | #include "renderer.h" | 6 | #include "renderer.h" |
| 5 | 7 | ||
| 6 | using namespace::std; | 8 | using namespace::std; |
| 7 | 9 | ||
| 8 | const int FRAMES_PER_SECOND = 60; | ||
| 9 | bool holding_left = false; | ||
| 10 | bool holding_right = false; | ||
| 11 | bool quit = false; | 10 | bool quit = false; |
| 12 | mob_t* player; | ||
| 13 | 11 | ||
| 14 | // Initialize jump physics | 12 | State* curGameState; |
| 15 | double jump_height = TILE_HEIGHT*3; | ||
| 16 | double jump_length = 0.25 * FRAMES_PER_SECOND; | ||
| 17 | double jump_velocity = -2 * jump_height / jump_length; | ||
| 18 | double jump_gravity = -1 * jump_velocity / jump_length; | ||
| 19 | 13 | ||
| 20 | void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | 14 | void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) |
| 21 | { | 15 | { |
| 22 | if (action == GLFW_PRESS) | 16 | if ((key == GLFW_KEY_ESCAPE) && (action == GLFW_PRESS)) |
| 23 | { | 17 | { |
| 24 | switch (key) | 18 | quit = true; |
| 25 | { | 19 | } |
| 26 | case GLFW_KEY_LEFT: holding_left = true; break; | 20 | |
| 27 | case GLFW_KEY_RIGHT: holding_right = true; break; | 21 | if (curGameState != NULL) |
| 28 | case GLFW_KEY_UP: player->y_vel = jump_velocity; break; | ||
| 29 | case GLFW_KEY_ESCAPE: quit = true; break; | ||
| 30 | } | ||
| 31 | } else if (action == GLFW_RELEASE) | ||
| 32 | { | 22 | { |
| 33 | switch (key) | 23 | curGameState->input(key, action); |
| 34 | { | ||
| 35 | case GLFW_KEY_LEFT: holding_left = false; break; | ||
| 36 | case GLFW_KEY_RIGHT: holding_right = false; break; | ||
| 37 | } | ||
| 38 | } | 24 | } |
| 39 | } | 25 | } |
| 40 | 26 | ||
| @@ -44,63 +30,30 @@ int main() | |||
| 44 | glfwSwapInterval(1); | 30 | glfwSwapInterval(1); |
| 45 | glfwSetKeyCallback(window, key_callback); | 31 | glfwSetKeyCallback(window, key_callback); |
| 46 | 32 | ||
| 47 | Texture* buffer = createTexture(GAME_WIDTH, GAME_HEIGHT); | 33 | Map* m = new Map("../maps/bigmap.txt"); |
| 34 | Map* m2 = new Map("../maps/cozy.txt"); | ||
| 48 | 35 | ||
| 49 | // Initialize player data | 36 | m->setLeftMap(m2); |
| 50 | player = new mob_t(); | 37 | m2->setRightMap(m); |
| 51 | player->x = 100; | ||
| 52 | player->y = 100; | ||
| 53 | player->x_vel = 0; | ||
| 54 | player->y_vel = 0; | ||
| 55 | player->x_accel = 0; | ||
| 56 | player->y_accel = jump_gravity; | ||
| 57 | player->w = 10; | ||
| 58 | player->h = 14; | ||
| 59 | 38 | ||
| 60 | Map* map = new Map(); | 39 | curGameState = new MapView(m, 100, 100); |
| 61 | 40 | ||
| 62 | Texture* tiles = loadTextureFromBMP("../res/tiles.bmp"); | 41 | Texture* buffer = createTexture(GAME_WIDTH, GAME_HEIGHT); |
| 63 | 42 | ||
| 64 | while (!quit) | 43 | while (!(quit || glfwWindowShouldClose(window))) |
| 65 | { | 44 | { |
| 66 | if (holding_left && player->x_vel >= 0) | 45 | // Tick! |
| 67 | { | 46 | curGameState->tick(); |
| 68 | player->x_vel = -2; | ||
| 69 | } else if (holding_right && player->x_vel <= 0) | ||
| 70 | { | ||
| 71 | player->x_vel = 2; | ||
| 72 | } else if (!holding_left && !holding_right) { | ||
| 73 | player->x_vel = 0; | ||
| 74 | } | ||
| 75 | |||
| 76 | player->x_vel += player->x_accel; | ||
| 77 | if (player->x_vel < -16) player->x_vel = -16; | ||
| 78 | if (player->x_vel > 16) player->x_vel = 16; | ||
| 79 | int playerx_next = player->x + player->x_vel; | ||
| 80 | |||
| 81 | player->y_vel += player->y_accel; | ||
| 82 | if (player->y_vel > 16) player->y_vel = 16; // Terminal velocity | ||
| 83 | if (player->y_vel < -16) player->y_vel = -16; | ||
| 84 | int playery_next = player->y + player->y_vel; | ||
| 85 | |||
| 86 | map->check_collisions(player, playerx_next, playery_next); | ||
| 87 | 47 | ||
| 88 | // Do rendering | 48 | // Do rendering |
| 89 | map->render(buffer); | 49 | curGameState->render(buffer); |
| 90 | |||
| 91 | //Rectangle src_rect(96, 0, 8, 8); | ||
| 92 | Rectangle dst_rect(player->x, player->y, player->w, player->h); | ||
| 93 | |||
| 94 | //blitTexture(tiles, buffer, &src_rect, &dst_rect); | ||
| 95 | fillTexture(buffer, &dst_rect, 255, 255, 255); | ||
| 96 | |||
| 97 | renderScreen(buffer); | 50 | renderScreen(buffer); |
| 98 | 51 | ||
| 99 | glfwPollEvents(); | 52 | glfwPollEvents(); |
| 100 | } | 53 | } |
| 101 | 54 | ||
| 102 | delete map; | 55 | delete curGameState; |
| 103 | delete player; | 56 | delete m; |
| 104 | 57 | ||
| 105 | destroyRenderer(); | 58 | destroyRenderer(); |
| 106 | 59 | ||
| diff --git a/src/map.cpp b/src/map.cpp index 0dd3e04..cb1ce72 100644 --- a/src/map.cpp +++ b/src/map.cpp | |||
| @@ -1,252 +1,55 @@ | |||
| 1 | #include "map.h" | 1 | #include "map.h" |
| 2 | #include "mapview.h" | ||
| 2 | 3 | ||
| 3 | struct platform_t { | 4 | Map::Map(char* filename) |
| 4 | int x; | ||
| 5 | int y; | ||
| 6 | int w; | ||
| 7 | int h; | ||
| 8 | bool enter_from_left; | ||
| 9 | bool enter_from_right; | ||
| 10 | bool enter_from_top; | ||
| 11 | bool enter_from_bottom; | ||
| 12 | int r; | ||
| 13 | int g; | ||
| 14 | int b; | ||
| 15 | int a; | ||
| 16 | }; | ||
| 17 | |||
| 18 | Map::Map() | ||
| 19 | { | 5 | { |
| 20 | add_collision(-6, 0, GAME_WIDTH, left, 1); | 6 | FILE* f = fopen(filename, "r"); |
| 21 | add_collision(GAME_WIDTH+6, 0, GAME_WIDTH, right, 1); | 7 | m_mapdata = (char*) malloc(MAP_WIDTH*(MAP_HEIGHT-1)*sizeof(char)); |
| 22 | |||
| 23 | FILE* f = fopen("../maps/bigmap.txt", "r"); | ||
| 24 | char* mapbuf = (char*) malloc(MAP_WIDTH*(MAP_HEIGHT-1)*sizeof(char)); | ||
| 25 | 8 | ||
| 26 | for (int i=0; i<MAP_HEIGHT-1; i++) | 9 | for (int i=0; i<MAP_HEIGHT-1; i++) |
| 27 | { | 10 | { |
| 28 | fread(mapbuf + i*MAP_WIDTH, sizeof(char), MAP_WIDTH, f); | 11 | fread(m_mapdata + i*MAP_WIDTH, sizeof(char), MAP_WIDTH, f); |
| 29 | fgetc(f); | 12 | fgetc(f); |
| 30 | } | 13 | } |
| 31 | 14 | ||
| 32 | fclose(f); | 15 | m_title = (char*) calloc(41, sizeof(char)); |
| 33 | 16 | fgets(m_title, 41, f); | |
| 34 | //Texture* tiles = loadTextureFromBMP("../res/tiles.bmp"); | ||
| 35 | bg = createTexture(GAME_WIDTH, GAME_HEIGHT); | ||
| 36 | fillTexture(bg, NULL, 0, 0, 0); | ||
| 37 | |||
| 38 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) | ||
| 39 | { | ||
| 40 | int x = i % MAP_WIDTH; | ||
| 41 | int y = i / MAP_WIDTH; | ||
| 42 | Rectangle dst(x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); | ||
| 43 | //Rectangle src; | ||
| 44 | |||
| 45 | switch (mapbuf[i]) | ||
| 46 | { | ||
| 47 | case ' ': break; | ||
| 48 | case 'X': fillTexture(bg, &dst, 255, 85, 85); break; | ||
| 49 | case 'P': fillTexture(bg, &dst, 85, 255, 255); break; | ||
| 50 | } | ||
| 51 | |||
| 52 | //blitTexture(tiles, bg, &src, &dst); | ||
| 53 | |||
| 54 | if (mapbuf[i] == 'X') | ||
| 55 | { | ||
| 56 | if ((x != 0) && (mapbuf[i-1] != 'X')) | ||
| 57 | { | ||
| 58 | add_collision(x*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, right, 0); | ||
| 59 | } | ||
| 60 | |||
| 61 | if ((x != 15) && (mapbuf[i+1] != 'X')) | ||
| 62 | { | ||
| 63 | add_collision((x+1)*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, left, 0); | ||
| 64 | } | ||
| 65 | |||
| 66 | if ((y != 0) && (mapbuf[i-MAP_WIDTH] != 'X')) | ||
| 67 | { | ||
| 68 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 0); | ||
| 69 | } | ||
| 70 | |||
| 71 | if ((y != 15) && (mapbuf[i+MAP_WIDTH] != 'X')) | ||
| 72 | { | ||
| 73 | add_collision((y+1)*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, up, 0); | ||
| 74 | } | ||
| 75 | } else if (mapbuf[i] == 'P') | ||
| 76 | { | ||
| 77 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 0); | ||
| 78 | } | ||
| 79 | } | ||
| 80 | |||
| 81 | Texture* font = loadTextureFromBMP("../res/font.bmp"); | ||
| 82 | const char* map_name = "Everything Is Embarassing"; | ||
| 83 | int start_x = (40/2) - (strlen(map_name)/2); | ||
| 84 | for (int i=0; i<strlen(map_name); i++) | ||
| 85 | { | ||
| 86 | Rectangle srcRect(map_name[i] % 16 * 8, map_name[i] / 16 * 8, 8, 8); | ||
| 87 | Rectangle dstRect((start_x + i)*8, 24*8, 8, 8); | ||
| 88 | blitTexture(font, bg, &srcRect, &dstRect); | ||
| 89 | } | ||
| 90 | 17 | ||
| 91 | destroyTexture(font); | 18 | fclose(f); |
| 92 | //destroyTexture(tiles); | ||
| 93 | } | 19 | } |
| 94 | 20 | ||
| 95 | Map::~Map() | 21 | Map::~Map() |
| 96 | { | 22 | { |
| 97 | destroyTexture(bg); | 23 | free(m_mapdata); |
| 24 | free(m_title); | ||
| 98 | } | 25 | } |
| 99 | 26 | ||
| 100 | void Map::add_collision(int axis, int lower, int upper, direction_t dir, int type) | 27 | const char* Map::mapdata() |
| 101 | { | 28 | { |
| 102 | //printf("added collision\n"); | 29 | return m_mapdata; |
| 103 | list<collision_t>::iterator it; | ||
| 104 | |||
| 105 | switch (dir) | ||
| 106 | { | ||
| 107 | case up: | ||
| 108 | it = up_collisions.begin(); | ||
| 109 | for (; it!=up_collisions.end(); it++) | ||
| 110 | { | ||
| 111 | if (it->axis < axis) break; | ||
| 112 | } | ||
| 113 | |||
| 114 | up_collisions.insert(it, {axis, lower, upper, type}); | ||
| 115 | |||
| 116 | break; | ||
| 117 | case down: | ||
| 118 | it = down_collisions.begin(); | ||
| 119 | for (; it!=down_collisions.end(); it++) | ||
| 120 | { | ||
| 121 | if (it->axis > axis) break; | ||
| 122 | } | ||
| 123 | |||
| 124 | down_collisions.insert(it, {axis, lower, upper, type}); | ||
| 125 | |||
| 126 | break; | ||
| 127 | case left: | ||
| 128 | it = left_collisions.begin(); | ||
| 129 | for (; it!=left_collisions.end(); it++) | ||
| 130 | { | ||
| 131 | if (it->axis < axis) break; | ||
| 132 | } | ||
| 133 | |||
| 134 | left_collisions.insert(it, {axis, lower, upper, type}); | ||
| 135 | |||
| 136 | break; | ||
| 137 | case right: | ||
| 138 | it = right_collisions.begin(); | ||
| 139 | for (; it!=right_collisions.end(); it++) | ||
| 140 | { | ||
| 141 | if (it->axis > axis) break; | ||
| 142 | } | ||
| 143 | |||
| 144 | right_collisions.insert(it, {axis, lower, upper, type}); | ||
| 145 | |||
| 146 | break; | ||
| 147 | } | ||
| 148 | } | 30 | } |
| 149 | 31 | ||
| 150 | void Map::check_collisions(mob_t* mob, int x_next, int y_next) | 32 | const char* Map::title() |
| 151 | { | 33 | { |
| 152 | if (x_next < mob->x) | 34 | return m_title; |
| 153 | { | 35 | } |
| 154 | for (list<collision_t>::iterator it=left_collisions.begin(); it!=left_collisions.end(); it++) | ||
| 155 | { | ||
| 156 | if (it->axis > mob->x) continue; | ||
| 157 | if (it->axis < x_next) break; | ||
| 158 | |||
| 159 | if ((mob->y+mob->h > it->lower) && (mob->y < it->upper)) | ||
| 160 | { | ||
| 161 | // We have a collision! | ||
| 162 | if (it->type == 0) | ||
| 163 | { | ||
| 164 | x_next = it->axis; | ||
| 165 | mob->x_vel = 0; | ||
| 166 | } else if (it->type == 1) | ||
| 167 | { | ||
| 168 | x_next = GAME_WIDTH-mob->w/2; | ||
| 169 | } | ||
| 170 | |||
| 171 | break; | ||
| 172 | } | ||
| 173 | } | ||
| 174 | } else if (x_next > mob->x) | ||
| 175 | { | ||
| 176 | for (list<collision_t>::iterator it=right_collisions.begin(); it!=right_collisions.end(); it++) | ||
| 177 | { | ||
| 178 | if (it->axis < mob->x+mob->w) continue; | ||
| 179 | if (it->axis > x_next+mob->w) break; | ||
| 180 | |||
| 181 | if ((mob->y+mob->h > it->lower) && (mob->y < it->upper)) | ||
| 182 | { | ||
| 183 | // We have a collision! | ||
| 184 | if (it->type == 0) | ||
| 185 | { | ||
| 186 | x_next = it->axis - mob->w; | ||
| 187 | mob->x_vel = 0; | ||
| 188 | } else if (it->type == 1) | ||
| 189 | { | ||
| 190 | x_next = -mob->w/2; | ||
| 191 | } | ||
| 192 | |||
| 193 | break; | ||
| 194 | } | ||
| 195 | } | ||
| 196 | } | ||
| 197 | |||
| 198 | mob->x = x_next; | ||
| 199 | |||
| 200 | if (y_next < mob->y) | ||
| 201 | { | ||
| 202 | for (list<collision_t>::iterator it=up_collisions.begin(); it!=up_collisions.end(); it++) | ||
| 203 | { | ||
| 204 | if (it->axis > mob->y) continue; | ||
| 205 | if (it->axis < y_next) break; | ||
| 206 | |||
| 207 | if ((mob->x+mob->w > it->lower) && (mob->x < it->upper)) | ||
| 208 | { | ||
| 209 | // We have a collision! | ||
| 210 | if (it->type == 0) | ||
| 211 | { | ||
| 212 | y_next = it->axis; | ||
| 213 | mob->y_vel = 0; | ||
| 214 | } else if (it->type == 1) | ||
| 215 | { | ||
| 216 | y_next = GAME_HEIGHT-mob->h/2-1; | ||
| 217 | } | ||
| 218 | |||
| 219 | break; | ||
| 220 | } | ||
| 221 | } | ||
| 222 | } else if (y_next > mob->y) | ||
| 223 | { | ||
| 224 | for (list<collision_t>::iterator it=down_collisions.begin(); it!=down_collisions.end(); it++) | ||
| 225 | { | ||
| 226 | if (it->axis < mob->y+mob->h) continue; | ||
| 227 | if (it->axis > y_next+mob->h) break; | ||
| 228 | 36 | ||
| 229 | if ((mob->x+mob->w > it->lower) && (mob->x < it->upper)) | 37 | Map* Map::getLeftMap() |
| 230 | { | 38 | { |
| 231 | // We have a collision! | 39 | return m_leftMap; |
| 232 | if (it->type == 0) | 40 | } |
| 233 | { | 41 | |
| 234 | y_next = it->axis - mob->h; | 42 | Map* Map::getRightMap() |
| 235 | mob->y_vel = 0; | 43 | { |
| 236 | } else if (it->type == 1) | 44 | return m_rightMap; |
| 237 | { | 45 | } |
| 238 | y_next = 1 - mob->h/2; | 46 | |
| 239 | } | 47 | void Map::setLeftMap(Map* m) |
| 240 | 48 | { | |
| 241 | break; | 49 | m_leftMap = m; |
| 242 | } | ||
| 243 | } | ||
| 244 | } | ||
| 245 | |||
| 246 | mob->y = y_next; | ||
| 247 | } | 50 | } |
| 248 | 51 | ||
| 249 | void Map::render(Texture* buffer) | 52 | void Map::setRightMap(Map* m) |
| 250 | { | 53 | { |
| 251 | blitTexture(bg, buffer, NULL, NULL); | 54 | m_rightMap = m; |
| 252 | } | 55 | } |
| diff --git a/src/map.h b/src/map.h index 7986e0d..3c09238 100644 --- a/src/map.h +++ b/src/map.h | |||
| @@ -1,42 +1,21 @@ | |||
| 1 | #include <list> | 1 | #ifndef MAP_H |
| 2 | #include <vector> | 2 | #define MAP_H |
| 3 | #include "mob.h" | ||
| 4 | #include "renderer.h" | ||
| 5 | 3 | ||
| 6 | using namespace::std; | 4 | class Map { |
| 7 | 5 | public: | |
| 8 | const int TILE_WIDTH = 8; | 6 | Map(char* filename); |
| 9 | const int TILE_HEIGHT = 8; | 7 | ~Map(); |
| 10 | const int GAME_WIDTH = 320; | 8 | const char* mapdata(); |
| 11 | const int GAME_HEIGHT = 200; | 9 | const char* title(); |
| 12 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; | 10 | Map* getLeftMap(); |
| 13 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT; | 11 | Map* getRightMap(); |
| 14 | 12 | void setLeftMap(Map* m); | |
| 15 | enum direction_t { | 13 | void setRightMap(Map* m); |
| 16 | up, left, down, right | 14 | private: |
| 15 | char* m_mapdata; | ||
| 16 | char* m_title; | ||
| 17 | Map* m_leftMap = 0; | ||
| 18 | Map* m_rightMap = 0; | ||
| 17 | }; | 19 | }; |
| 18 | 20 | ||
| 19 | typedef struct { | 21 | #endif |
| 20 | int axis; | ||
| 21 | int lower; | ||
| 22 | int upper; | ||
| 23 | int type; | ||
| 24 | } collision_t; | ||
| 25 | |||
| 26 | class Map { | ||
| 27 | public: | ||
| 28 | Map(); | ||
| 29 | ~Map(); | ||
| 30 | void render(Texture* buffer); | ||
| 31 | void check_collisions(mob_t* mob, int x_next, int y_next); | ||
| 32 | |||
| 33 | private: | ||
| 34 | void add_collision(int axis, int lower, int upper, direction_t dir, int type); | ||
| 35 | |||
| 36 | list<collision_t> left_collisions; | ||
| 37 | list<collision_t> right_collisions; | ||
| 38 | list<collision_t> up_collisions; | ||
| 39 | list<collision_t> down_collisions; | ||
| 40 | |||
| 41 | Texture* bg; | ||
| 42 | }; \ No newline at end of file | ||
| diff --git a/src/mapview.cpp b/src/mapview.cpp new file mode 100644 index 0000000..f524d46 --- /dev/null +++ b/src/mapview.cpp | |||
| @@ -0,0 +1,319 @@ | |||
| 1 | #include "mapview.h" | ||
| 2 | |||
| 3 | // Initialize jump physics | ||
| 4 | double jump_height = TILE_HEIGHT*3; | ||
| 5 | double jump_length = 0.25 * FRAMES_PER_SECOND; | ||
| 6 | double jump_velocity = -2 * jump_height / jump_length; | ||
| 7 | double jump_gravity = -1 * jump_velocity / jump_length; | ||
| 8 | |||
| 9 | MapView::MapView(Map* first, int x, int y) | ||
| 10 | { | ||
| 11 | // Initialize player data | ||
| 12 | player = new mob_t(); | ||
| 13 | player->x = x; | ||
| 14 | player->y = y; | ||
| 15 | player->x_vel = 0; | ||
| 16 | player->y_vel = 0; | ||
| 17 | player->x_accel = 0; | ||
| 18 | player->y_accel = jump_gravity; | ||
| 19 | player->w = 10; | ||
| 20 | player->h = 14; | ||
| 21 | |||
| 22 | loadMap(first); | ||
| 23 | } | ||
| 24 | |||
| 25 | MapView::~MapView() | ||
| 26 | { | ||
| 27 | destroyTexture(bg); | ||
| 28 | |||
| 29 | delete player; | ||
| 30 | } | ||
| 31 | |||
| 32 | void MapView::loadMap(Map* m) | ||
| 33 | { | ||
| 34 | curMap = m; | ||
| 35 | |||
| 36 | left_collisions.clear(); | ||
| 37 | right_collisions.clear(); | ||
| 38 | up_collisions.clear(); | ||
| 39 | down_collisions.clear(); | ||
| 40 | |||
| 41 | add_collision(-6, 0, GAME_WIDTH, left, (m->getLeftMap() == NULL) ? 1 : 2); | ||
| 42 | add_collision(GAME_WIDTH+6, 0, GAME_WIDTH, right, (m->getRightMap() == NULL) ? 1 : 2); | ||
| 43 | |||
| 44 | if (bg == NULL) | ||
| 45 | { | ||
| 46 | bg = createTexture(GAME_WIDTH, GAME_HEIGHT); | ||
| 47 | } | ||
| 48 | |||
| 49 | fillTexture(bg, NULL, 0, 0, 0); | ||
| 50 | |||
| 51 | const char* mapbuf = m->mapdata(); | ||
| 52 | |||
| 53 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) | ||
| 54 | { | ||
| 55 | int x = i % MAP_WIDTH; | ||
| 56 | int y = i / MAP_WIDTH; | ||
| 57 | Rectangle dst(x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); | ||
| 58 | //Rectangle src; | ||
| 59 | |||
| 60 | switch (mapbuf[i]) | ||
| 61 | { | ||
| 62 | case ' ': break; | ||
| 63 | case 'X': fillTexture(bg, &dst, 255, 85, 85); break; | ||
| 64 | case 'P': fillTexture(bg, &dst, 85, 255, 255); break; | ||
| 65 | } | ||
| 66 | |||
| 67 | //blitTexture(tiles, bg, &src, &dst); | ||
| 68 | |||
| 69 | if (mapbuf[i] == 'X') | ||
| 70 | { | ||
| 71 | if ((x != 0) && (mapbuf[i-1] != 'X')) | ||
| 72 | { | ||
| 73 | add_collision(x*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, right, 0); | ||
| 74 | } | ||
| 75 | |||
| 76 | if ((x != 39) && (mapbuf[i+1] != 'X')) | ||
| 77 | { | ||
| 78 | add_collision((x+1)*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, left, 0); | ||
| 79 | } | ||
| 80 | |||
| 81 | if ((y != 0) && (mapbuf[i-MAP_WIDTH] != 'X')) | ||
| 82 | { | ||
| 83 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 0); | ||
| 84 | } | ||
| 85 | |||
| 86 | if ((y != 23) && (mapbuf[i+MAP_WIDTH] != 'X')) | ||
| 87 | { | ||
| 88 | add_collision((y+1)*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, up, 0); | ||
| 89 | } | ||
| 90 | } else if (mapbuf[i] == 'P') | ||
| 91 | { | ||
| 92 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 0); | ||
| 93 | } | ||
| 94 | } | ||
| 95 | |||
| 96 | Texture* font = loadTextureFromBMP("../res/font.bmp"); | ||
| 97 | const char* map_name = m->title(); | ||
| 98 | int start_x = (40/2) - (strlen(map_name)/2); | ||
| 99 | for (size_t i=0; i<strlen(map_name); i++) | ||
| 100 | { | ||
| 101 | Rectangle srcRect(map_name[i] % 16 * 8, map_name[i] / 16 * 8, 8, 8); | ||
| 102 | Rectangle dstRect((start_x + i)*8, 24*8, 8, 8); | ||
| 103 | blitTexture(font, bg, &srcRect, &dstRect); | ||
| 104 | } | ||
| 105 | |||
| 106 | destroyTexture(font); | ||
| 107 | } | ||
| 108 | |||
| 109 | void MapView::input(int key, int action) | ||
| 110 | { | ||
| 111 | if (action == GLFW_PRESS) | ||
| 112 | { | ||
| 113 | switch (key) | ||
| 114 | { | ||
| 115 | case GLFW_KEY_LEFT: holding_left = true; break; | ||
| 116 | case GLFW_KEY_RIGHT: holding_right = true; break; | ||
| 117 | case GLFW_KEY_UP: player->y_vel = jump_velocity; break; | ||
| 118 | } | ||
| 119 | } else if (action == GLFW_RELEASE) | ||
| 120 | { | ||
| 121 | switch (key) | ||
| 122 | { | ||
| 123 | case GLFW_KEY_LEFT: holding_left = false; break; | ||
| 124 | case GLFW_KEY_RIGHT: holding_right = false; break; | ||
| 125 | } | ||
| 126 | } | ||
| 127 | } | ||
| 128 | |||
| 129 | void MapView::tick() | ||
| 130 | { | ||
| 131 | if (holding_left && player->x_vel >= 0) | ||
| 132 | { | ||
| 133 | player->x_vel = -2; | ||
| 134 | } else if (holding_right && player->x_vel <= 0) | ||
| 135 | { | ||
| 136 | player->x_vel = 2; | ||
| 137 | } else if (!holding_left && !holding_right) { | ||
| 138 | player->x_vel = 0; | ||
| 139 | } | ||
| 140 | |||
| 141 | player->x_vel += player->x_accel; | ||
| 142 | if (player->x_vel < -16) player->x_vel = -16; | ||
| 143 | if (player->x_vel > 16) player->x_vel = 16; | ||
| 144 | int playerx_next = player->x + player->x_vel; | ||
| 145 | |||
| 146 | player->y_vel += player->y_accel; | ||
| 147 | if (player->y_vel > 16) player->y_vel = 16; // Terminal velocity | ||
| 148 | if (player->y_vel < -16) player->y_vel = -16; | ||
| 149 | int playery_next = player->y + player->y_vel; | ||
| 150 | |||
| 151 | check_collisions(player, playerx_next, playery_next); | ||
| 152 | } | ||
| 153 | |||
| 154 | void MapView::render(Texture* tex) | ||
| 155 | { | ||
| 156 | // Draw the background | ||
| 157 | blitTexture(bg, tex, NULL, NULL); | ||
| 158 | |||
| 159 | // Draw the player | ||
| 160 | Rectangle dst_rect(player->x, player->y, player->w, player->h); | ||
| 161 | fillTexture(tex, &dst_rect, 255, 255, 255); | ||
| 162 | } | ||
| 163 | |||
| 164 | void MapView::add_collision(int axis, int lower, int upper, direction_t dir, int type) | ||
| 165 | { | ||
| 166 | //printf("added collision\n"); | ||
| 167 | list<collision_t>::iterator it; | ||
| 168 | |||
| 169 | switch (dir) | ||
| 170 | { | ||
| 171 | case up: | ||
| 172 | it = up_collisions.begin(); | ||
| 173 | for (; it!=up_collisions.end(); it++) | ||
| 174 | { | ||
| 175 | if (it->axis < axis) break; | ||
| 176 | } | ||
| 177 | |||
| 178 | up_collisions.insert(it, {axis, lower, upper, type}); | ||
| 179 | |||
| 180 | break; | ||
| 181 | case down: | ||
| 182 | it = down_collisions.begin(); | ||
| 183 | for (; it!=down_collisions.end(); it++) | ||
| 184 | { | ||
| 185 | if (it->axis > axis) break; | ||
| 186 | } | ||
| 187 | |||
| 188 | down_collisions.insert(it, {axis, lower, upper, type}); | ||
| 189 | |||
| 190 | break; | ||
| 191 | case left: | ||
| 192 | it = left_collisions.begin(); | ||
| 193 | for (; it!=left_collisions.end(); it++) | ||
| 194 | { | ||
| 195 | if (it->axis < axis) break; | ||
| 196 | } | ||
| 197 | |||
| 198 | left_collisions.insert(it, {axis, lower, upper, type}); | ||
| 199 | |||
| 200 | break; | ||
| 201 | case right: | ||
| 202 | it = right_collisions.begin(); | ||
| 203 | for (; it!=right_collisions.end(); it++) | ||
| 204 | { | ||
| 205 | if (it->axis > axis) break; | ||
| 206 | } | ||
| 207 | |||
| 208 | right_collisions.insert(it, {axis, lower, upper, type}); | ||
| 209 | |||
| 210 | break; | ||
| 211 | } | ||
| 212 | } | ||
| 213 | |||
| 214 | void MapView::check_collisions(mob_t* mob, int x_next, int y_next) | ||
| 215 | { | ||
| 216 | if (x_next < mob->x) | ||
| 217 | { | ||
| 218 | for (list<collision_t>::iterator it=left_collisions.begin(); it!=left_collisions.end(); it++) | ||
| 219 | { | ||
| 220 | if (it->axis > mob->x) continue; | ||
| 221 | if (it->axis < x_next) break; | ||
| 222 | |||
| 223 | if ((mob->y+mob->h > it->lower) && (mob->y < it->upper)) | ||
| 224 | { | ||
| 225 | // We have a collision! | ||
| 226 | if (it->type == 0) | ||
| 227 | { | ||
| 228 | x_next = it->axis; | ||
| 229 | mob->x_vel = 0; | ||
| 230 | } else if (it->type == 1) | ||
| 231 | { | ||
| 232 | x_next = GAME_WIDTH-mob->w/2; | ||
| 233 | } else if (it->type == 2) | ||
| 234 | { | ||
| 235 | x_next = GAME_WIDTH-mob->w/2; | ||
| 236 | loadMap(curMap->getLeftMap()); | ||
| 237 | } | ||
| 238 | |||
| 239 | break; | ||
| 240 | } | ||
| 241 | } | ||
| 242 | } else if (x_next > mob->x) | ||
| 243 | { | ||
| 244 | for (list<collision_t>::iterator it=right_collisions.begin(); it!=right_collisions.end(); it++) | ||
| 245 | { | ||
| 246 | if (it->axis < mob->x+mob->w) continue; | ||
| 247 | if (it->axis > x_next+mob->w) break; | ||
| 248 | |||
| 249 | if ((mob->y+mob->h > it->lower) && (mob->y < it->upper)) | ||
| 250 | { | ||
| 251 | // We have a collision! | ||
| 252 | if (it->type == 0) | ||
| 253 | { | ||
| 254 | x_next = it->axis - mob->w; | ||
| 255 | mob->x_vel = 0; | ||
| 256 | } else if (it->type == 1) | ||
| 257 | { | ||
| 258 | x_next = -mob->w/2; | ||
| 259 | } else if (it->type == 2) | ||
| 260 | { | ||
| 261 | x_next = -mob->w/2; | ||
| 262 | loadMap(curMap->getRightMap()); | ||
| 263 | } | ||
| 264 | |||
| 265 | break; | ||
| 266 | } | ||
| 267 | } | ||
| 268 | } | ||
| 269 | |||
| 270 | mob->x = x_next; | ||
| 271 | |||
| 272 | if (y_next < mob->y) | ||
| 273 | { | ||
| 274 | for (list<collision_t>::iterator it=up_collisions.begin(); it!=up_collisions.end(); it++) | ||
| 275 | { | ||
| 276 | if (it->axis > mob->y) continue; | ||
| 277 | if (it->axis < y_next) break; | ||
| 278 | |||
| 279 | if ((mob->x+mob->w > it->lower) && (mob->x < it->upper)) | ||
| 280 | { | ||
| 281 | // We have a collision! | ||
| 282 | if (it->type == 0) | ||
| 283 | { | ||
| 284 | y_next = it->axis; | ||
| 285 | mob->y_vel = 0; | ||
| 286 | } else if (it->type == 1) | ||
| 287 | { | ||
| 288 | y_next = GAME_HEIGHT-mob->h/2-1; | ||
| 289 | } | ||
| 290 | |||
| 291 | break; | ||
| 292 | } | ||
| 293 | } | ||
| 294 | } else if (y_next > mob->y) | ||
| 295 | { | ||
| 296 | for (list<collision_t>::iterator it=down_collisions.begin(); it!=down_collisions.end(); it++) | ||
| 297 | { | ||
| 298 | if (it->axis < mob->y+mob->h) continue; | ||
| 299 | if (it->axis > y_next+mob->h) break; | ||
| 300 | |||
| 301 | if ((mob->x+mob->w > it->lower) && (mob->x < it->upper)) | ||
| 302 | { | ||
| 303 | // We have a collision! | ||
| 304 | if (it->type == 0) | ||
| 305 | { | ||
| 306 | y_next = it->axis - mob->h; | ||
| 307 | mob->y_vel = 0; | ||
| 308 | } else if (it->type == 1) | ||
| 309 | { | ||
| 310 | y_next = 1 - mob->h/2; | ||
| 311 | } | ||
| 312 | |||
| 313 | break; | ||
| 314 | } | ||
| 315 | } | ||
| 316 | } | ||
| 317 | |||
| 318 | mob->y = y_next; | ||
| 319 | } | ||
| diff --git a/src/mapview.h b/src/mapview.h new file mode 100644 index 0000000..70ffb3b --- /dev/null +++ b/src/mapview.h | |||
| @@ -0,0 +1,58 @@ | |||
| 1 | #ifndef MAPVIEW_H | ||
| 2 | #define MAPVIEW_H | ||
| 3 | |||
| 4 | #include <list> | ||
| 5 | #include "state.h" | ||
| 6 | #include "mob.h" | ||
| 7 | #include "map.h" | ||
| 8 | |||
| 9 | using namespace::std; | ||
| 10 | |||
| 11 | const int TILE_WIDTH = 8; | ||
| 12 | const int TILE_HEIGHT = 8; | ||
| 13 | const int GAME_WIDTH = 320; | ||
| 14 | const int GAME_HEIGHT = 200; | ||
| 15 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; | ||
| 16 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT; | ||
| 17 | |||
| 18 | const int FRAMES_PER_SECOND = 60; | ||
| 19 | |||
| 20 | enum direction_t { | ||
| 21 | up, left, down, right | ||
| 22 | }; | ||
| 23 | |||
| 24 | typedef struct { | ||
| 25 | int axis; | ||
| 26 | int lower; | ||
| 27 | int upper; | ||
| 28 | int type; | ||
| 29 | } collision_t; | ||
| 30 | |||
| 31 | class MapView : public State { | ||
| 32 | public: | ||
| 33 | MapView(Map* start, int x, int y); | ||
| 34 | ~MapView(); | ||
| 35 | void loadMap(Map* m); | ||
| 36 | void input(int key, int action); | ||
| 37 | void tick(); | ||
| 38 | void render(Texture* tex); | ||
| 39 | |||
| 40 | private: | ||
| 41 | void add_collision(int axis, int lower, int upper, direction_t dir, int type); | ||
| 42 | void check_collisions(mob_t* mob, int x_next, int y_next); | ||
| 43 | |||
| 44 | list<collision_t> left_collisions; | ||
| 45 | list<collision_t> right_collisions; | ||
| 46 | list<collision_t> up_collisions; | ||
| 47 | list<collision_t> down_collisions; | ||
| 48 | |||
| 49 | Texture* bg = NULL; | ||
| 50 | |||
| 51 | bool holding_left = false; | ||
| 52 | bool holding_right = false; | ||
| 53 | mob_t* player; | ||
| 54 | |||
| 55 | Map* curMap; | ||
| 56 | }; | ||
| 57 | |||
| 58 | #endif | ||
| diff --git a/src/renderer.cpp b/src/renderer.cpp index 3011e8f..2ee0642 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
| @@ -3,7 +3,7 @@ | |||
| 3 | #include <fstream> | 3 | #include <fstream> |
| 4 | #include <vector> | 4 | #include <vector> |
| 5 | #include <cstdio> | 5 | #include <cstdio> |
| 6 | #include "map.h" | 6 | #include "mapview.h" |
| 7 | 7 | ||
| 8 | static bool rendererInitialized = false; | 8 | static bool rendererInitialized = false; |
| 9 | 9 | ||
| @@ -27,6 +27,12 @@ static GLuint scanlinesTex; | |||
| 27 | static GLuint preBloomTex; | 27 | static GLuint preBloomTex; |
| 28 | static GLuint bloomPassTex; | 28 | static GLuint bloomPassTex; |
| 29 | 29 | ||
| 30 | // The VAO | ||
| 31 | static GLuint VertexArrayID; | ||
| 32 | |||
| 33 | // A plane that fills the renderbuffer | ||
| 34 | static GLuint quad_vertexbuffer; | ||
| 35 | |||
| 30 | GLuint LoadShaders(const char* vertex_file_path, const char* fragment_file_path) | 36 | GLuint LoadShaders(const char* vertex_file_path, const char* fragment_file_path) |
| 31 | { | 37 | { |
| 32 | // Create the shaders | 38 | // Create the shaders |
| @@ -221,7 +227,6 @@ GLFWwindow* initRenderer() | |||
| 221 | } | 227 | } |
| 222 | 228 | ||
| 223 | // Set up vertex array object | 229 | // Set up vertex array object |
| 224 | GLuint VertexArrayID; | ||
| 225 | glGenVertexArrays(1, &VertexArrayID); | 230 | glGenVertexArrays(1, &VertexArrayID); |
| 226 | glBindVertexArray(VertexArrayID); | 231 | glBindVertexArray(VertexArrayID); |
| 227 | 232 | ||
| @@ -269,6 +274,20 @@ GLFWwindow* initRenderer() | |||
| 269 | 274 | ||
| 270 | curBuf = 0; | 275 | curBuf = 0; |
| 271 | 276 | ||
| 277 | // Load the vertices of a flat surface | ||
| 278 | GLfloat g_quad_vertex_buffer_data[] = { | ||
| 279 | -1.0f, -1.0f, 0.0f, | ||
| 280 | 1.0f, -1.0f, 0.0f, | ||
| 281 | -1.0f, 1.0f, 0.0f, | ||
| 282 | -1.0f, 1.0f, 0.0f, | ||
| 283 | 1.0f, -1.0f, 0.0f, | ||
| 284 | 1.0f, 1.0f, 0.0f, | ||
| 285 | }; | ||
| 286 | |||
| 287 | glGenBuffers(1, &quad_vertexbuffer); | ||
| 288 | glBindBuffer(GL_ARRAY_BUFFER, quad_vertexbuffer); | ||
| 289 | glBufferData(GL_ARRAY_BUFFER, sizeof(g_quad_vertex_buffer_data), g_quad_vertex_buffer_data, GL_STATIC_DRAW); | ||
| 290 | |||
| 272 | artifactsTex = loadBMP_custom("../res/artifacts.bmp"); | 291 | artifactsTex = loadBMP_custom("../res/artifacts.bmp"); |
| 273 | scanlinesTex = loadBMP_custom("../res/scanlines.bmp"); | 292 | scanlinesTex = loadBMP_custom("../res/scanlines.bmp"); |
| 274 | 293 | ||
| @@ -293,6 +312,9 @@ void destroyRenderer() | |||
| 293 | exit(-1); | 312 | exit(-1); |
| 294 | } | 313 | } |
| 295 | 314 | ||
| 315 | // Delete the plane buffer | ||
| 316 | glDeleteBuffers(1, &quad_vertexbuffer); | ||
| 317 | |||
| 296 | // Delete the shaders | 318 | // Delete the shaders |
| 297 | glDeleteProgram(ntscShader); | 319 | glDeleteProgram(ntscShader); |
| 298 | glDeleteProgram(finalShader); | 320 | glDeleteProgram(finalShader); |
| @@ -312,6 +334,9 @@ void destroyRenderer() | |||
| 312 | // Delete the framebuffer | 334 | // Delete the framebuffer |
| 313 | glDeleteFramebuffers(1, &FramebufferName); | 335 | glDeleteFramebuffers(1, &FramebufferName); |
| 314 | 336 | ||
| 337 | // Delete the VAO | ||
| 338 | glDeleteVertexArrays(1, &VertexArrayID); | ||
| 339 | |||
| 315 | // Kill the window | 340 | // Kill the window |
| 316 | glfwTerminate(); | 341 | glfwTerminate(); |
| 317 | 342 | ||
| @@ -569,23 +594,9 @@ void renderScreen(Texture* tex) | |||
| 569 | glUniform1i(glGetUniformLocation(ntscShader, "NTSCArtifactSampler"), 2); | 594 | glUniform1i(glGetUniformLocation(ntscShader, "NTSCArtifactSampler"), 2); |
| 570 | glUniform1f(glGetUniformLocation(ntscShader, "NTSCLerp"), curBuf * 1.0); | 595 | glUniform1f(glGetUniformLocation(ntscShader, "NTSCLerp"), curBuf * 1.0); |
| 571 | 596 | ||
| 572 | // Load the vertices of a flat surface | ||
| 573 | GLfloat g_quad_vertex_buffer_data[] = { | ||
| 574 | -1.0f, -1.0f, 0.0f, | ||
| 575 | 1.0f, -1.0f, 0.0f, | ||
| 576 | -1.0f, 1.0f, 0.0f, | ||
| 577 | -1.0f, 1.0f, 0.0f, | ||
| 578 | 1.0f, -1.0f, 0.0f, | ||
| 579 | 1.0f, 1.0f, 0.0f, | ||
| 580 | }; | ||
| 581 | |||
| 582 | GLuint quad_vertexbuffer; | ||
| 583 | glGenBuffers(1, &quad_vertexbuffer); | ||
| 584 | glBindBuffer(GL_ARRAY_BUFFER, quad_vertexbuffer); | ||
| 585 | glBufferData(GL_ARRAY_BUFFER, sizeof(g_quad_vertex_buffer_data), g_quad_vertex_buffer_data, GL_STATIC_DRAW); | ||
| 586 | |||
| 587 | // Render our composition | 597 | // Render our composition |
| 588 | glEnableVertexAttribArray(0); | 598 | glEnableVertexAttribArray(0); |
| 599 | glBindBuffer(GL_ARRAY_BUFFER, quad_vertexbuffer); | ||
| 589 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | 600 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); |
| 590 | glDrawArrays(GL_TRIANGLES, 0, 6); | 601 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 591 | glDisableVertexAttribArray(0); | 602 | glDisableVertexAttribArray(0); |
| @@ -694,7 +705,6 @@ void renderScreen(Texture* tex) | |||
| 694 | glfwSwapBuffers(window); | 705 | glfwSwapBuffers(window); |
| 695 | 706 | ||
| 696 | glDeleteBuffers(1, &g_norms); | 707 | glDeleteBuffers(1, &g_norms); |
| 697 | glDeleteBuffers(1, &quad_vertexbuffer); | ||
| 698 | 708 | ||
| 699 | curBuf = (curBuf + 1) % 2; | 709 | curBuf = (curBuf + 1) % 2; |
| 700 | } | 710 | } |
| diff --git a/src/state.h b/src/state.h new file mode 100644 index 0000000..e7962ec --- /dev/null +++ b/src/state.h | |||
| @@ -0,0 +1,13 @@ | |||
| 1 | #ifndef STATE_H | ||
| 2 | #define STATE_H | ||
| 3 | |||
| 4 | #include "renderer.h" | ||
| 5 | |||
| 6 | class State { | ||
| 7 | public: | ||
| 8 | virtual void input(int key, int action) = 0; | ||
| 9 | virtual void tick() = 0; | ||
| 10 | virtual void render(Texture* tex) = 0; | ||
| 11 | }; | ||
| 12 | |||
| 13 | #endif | ||
